When Games Matter: My Wife, Dance Central 2, and the Importance of Feedback

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say to say about who we are and the world we live in.

With the release of Just Dance 3 and Dance Central 2 two things are true of my home. My wife is happy and we are both a lot more active. My wife absolutely loves dance games. I love videogames. We love each other—it’s a beautiful marriage.

I have always been something of an evangelist for games. I have long been fascinated by them, and I have played as a hobby for most of my life. I see meaning in them that many other people seem to miss. Consequently, I like to think I understand how videogames work. Given that I write about them, I hope I am more skilled than the average person in thinking about what makes games good, bad, and meaningful. In the case of dance games, however, it would seem that my wife is equally observant.

This brings me to the key difference between DC2 and JD3 that despite my gaming acumen, my wife noticed and articulated well: feedback. Part of the appeal of videogames is the immediate feedback we get from playing them. We like games to tell us when we are doing well and to constructively scold us when we aren’t. A good game tells us exactly what we did wrong so that we can improve the next time.

DC2 and JD3 are very similar in many ways: They both provide a long list of fun songs to dance to, they both include creative and entertaining dances, and they both allow for multiplayer. Despite these similarities, my wife and I both agreed that if we could only keep one game, it would be Dance Central 2. Honestly, I like the song selection of JD3 a little bit better, and I think JD3 has a more creative art style. Yet my wife and I agree—DC2 is the stronger game.

Simply put, Dance Central 2 nails feedback. A game is at its very core, a set of rules that we abide by in order to achieve an agreed upon goal. One of the unique aspects of videogames is the real-time feedback they give us on our performance. Dance Central 2 asks players to follow its dance steps much more precisely than JD3. I know this to be true because I am a terrible dancer whereas my wife is great. I can keep up with her on JD3 but she regularly destroys me in DC2. She has beaten me by 2 million points before—if you watched us dance you would agree that this is just. There is part of me that likes the fact that the disparity between my wife and me on JD3 is smaller but that is nothing more than my pride. When I play Just Dance 3, I know I am not correctly doing the steps that are being shown on screen, yet I am scoring relatively well—it just doesn’t seem to track my movements as accurately as DC2. I am smart enough to know that Just Dance 3 is lying to me, which is actually even more insulting to my pride.

Part of the appeal of games is that they tend to be fair—they tell the truth about our abilities or our lack thereof. Dance games are one of the few games that we both enjoy. I don’t mind Jennifer smoking me in Dance Central 2—it makes her happy and teaches me how to dance. When I play DC2 and I score poorly, I generally know exactly what I did wrong—this makes me feel like I can do better the next time. We both enjoy the dancing and the feedback. Jennifer enjoys the feedback because it accurately recognizes her skill. I enjoy the feedback because it tells me the truth and makes me believe I can do better.

About Drew Dixon

Drew is an editor at Christ and Pop Culture and editor-in-chief of Gamechurch.com. He is also a pastor, soccer coach, and writer. Drew also regularly writes for Think Christian, Bit Creature, and Paste Magazine. He has also written for Relevant Magazine. Follow him on Twitter @drewdixon82

  • http://www.teachsundayschool.com/ MK @ Teach Sunday School

    I have always loved games of all sorts—board games, video games…I think they’re all good fun. However, I’ve never really sat down and thought about why it is that I love games so much. You brought up a great point—feedback. I do enjoy getting feedback, learning if I beat my high score or am going to be able to move to the next level. Interesting stuff to think about!

  • Matt Delos Santos

    I used to look down on dance games (DDR…grrr…), but now they have songs I like…Maybe I should just break down and buy a Wii.

  • http://www.oakriverchurch.com Roger

    Drew – what do you think about the overall song selections though? A lot of the popular songs they have for the dance games include themes or lyrics that are in direct conflict with God’s word. This makes things very difficult to master games or even enjoy them fully because some songs I will not allow in my home.

  • http://electexiles.wordpress.com/ Drew Dixon

    @Matt don’t buy a Wii–you will regret it. If you really want a great dance experience Kinect is definitely the way to go ;)

    @Roger that is a good question. I play DC2 with my wife and we have an infant daughter but we don’t play DC2 with her ;) So its a little different for us. My wife and I don’t pay much attention to the lyrics and when we do, we feel we are mature enough not to be influenced by them. There are a handful of songs that I skip for reasons like you have laid out above.

    In my mind–dancing to a song is not blanket approval of everything that song represents just like eating at Burger King is’t approval of everything that Burger King has ever said or done. As Christians we need to learn to use discernment–if something is influencing you to sin or tempting you, you shouldn’t do that thing–basically we need to know ourselves and in this instance my wife and I just aren’t bothered by the songs in Dance Central 2.

    I hope that helps.


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