When Games Matter: When Music Makes a Game

“The goal behind each of these puzzles is literally to coax pixies out of their hiding places and release their magical power. . . . . The greatest achievement of S&S, however, is never making the player feel ridiculous for doing these things.”

Is Tim Tebow Christianity's MVP?

Evangelicalism’s favorite quarterback may talk a good game, but it’s the follow-through that counts.

When Games Matter: The Wonderful Lore of Skyrim

“… the multitude of these details serves to do something rather rare in video games–it makes the game more about the world than it is about me.”

When Games Matter: Game Night as Means to Sanctification

“Too often I refuse to apply the Bible to the “little things” in life–like card games.”

When Games Matter: Why I Passed on Modern Warfare 3

“I understand the appeal of MW3, but at the end of the day it really is just another shooter that emphasizes putting other people in their place.”

When Games Matter: Skyrim as Religious Experience

“Despite these inherent risks, Skyrim has been a worshipful experience. And every mountain stream, every cave, and every village is but a foretaste of the world to come.”

When Games Matter: The Anatomy of a Boss Fight

“Arkham City treats us the way we all want to be treated—it’s fair, honest, and consistent.”

When Games Matter: My Wife, Dance Central 2, and the Importance of Feedback

“She has beaten me by 2 million points before—if you watched us dance you would agree that this is just.”

When Games Matter: PayDay: The Heist and Virtual Crime

“If we were to replace PayDay’s security guards and law enforcement officers with mindless zombies or hostile aliens or terrorists, I would not be writing this article, no one would be interested in this discussion, and the game would remain essentially the same.”

Videogames, Bibles, and Beer: An Interview with Game Church

We discuss videogames, the gospel, and methodology with the founder of a controversial new ministry.