The Candy Crush Saga Addiction

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The first time I played Candy Crush Saga (henceforth, "CCS"), I was hooked. Maybe it was the concept—a Bejeweled/Candy Land hybrid. Or perhaps it was the candy—I’m all about sweets. But my fun came to an end when I got stuck on Level 50-something—and it looked like I would need to buy some extra boosters to move forward. Frugality won out over sweets in this instance, and I decided my candy crushing days were done.Gaming analysts would say my stint as a candy crusher was due to something … [Read more...]

Booker DeWitt’s Shotgun Baptism and the Tragedy of Cheap Grace in Bioshock Infinite

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 If you’ve been tuned into conversations about gaming within the past few months or so, you’ve probably noticed that the Irrational Games Bioshock: Infinite is making a lot of waves. From its fully realized setting to its mind-bending plot, B:I has garnered a lot of critical praise and more than one “best game ever” nod. Of course, there are dissenters like Phil Hartup, who insists that B:I has nothing new to teach us ("What are we really learning here? That racism is bad? That religious … [Read more...]

When Corporations Repent: Accepting Xbox’s Mea Culpa

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Immediately following the announcement of Microsoft's Xbox One, many gamers were up in arms about the new system's always-on Internet requirement and resistance to used games. At E3, the Playstation 4 seemed to pull ahead specifically because of the absence of these features. Even so, it was still surprising when yesterday, Don Mattrick, president of interactive entertainment business at Microsoft, released a statement announcing that the Xbox One would drop its 24-hour Internet connection and … [Read more...]

The Retro-Gaming Renaissance and the Democracy of the Dead

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 One of the more eccentric showings at this year's E3 was WayForward's Duck Tales: Remastered, a revamp of the old and diabolically difficult NES classic. Capcom released a trailer for the game a few weeks back, making DT:R the latest in a line of recover-and-restore projects currently in development.This movement really started gaining steam around March of 2012, when the old Baldur's Gate Web site went live again with a countdown ticker, eventually leading to the announcement o … [Read more...]

Peter Molyneaux’s Curiosity, Godus, and The Accidental God

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Last November, game developer Peter Molyneaux launched Curiosity. The game was  a single cube, billions and billions of tiny little cells that players cleared one by one, earning coins that could buy tools to clear cells that would earn coins to buy tools. It was an undisguised gaming endorphin stim, a delivery device so blatant it the FDA should have regulated it.So far, we're in Farmville territory. But Molyneaux promised that the Cube was concealing a great secret, one that would be di … [Read more...]

The Cussin’ Anchor-Man is Doing Okay

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A.J. Clemente had a bad first day at work. But then, who hasn't? Apparently, his nerves over going live for the first time, mixed with his inability to to pronounce the names of some marathon winners, led him to swear. He dropped the f-bomb on live TV, followed by the s-bomb. After that, the newscast becomes an exercise in complete awkwardness as his co-host tries to keep it together. You can see it here, the offending words bleeped out for your sanctification; the hilarity is left for your … [Read more...]

Skyrim: For Christians! Finally!

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It has been asked before, and answered by our own Alan Noble, whether or not Christians should play Skyrim. If there were any lingering doubts, all angst has been cleared up by the add-on Hearthfire. Fear not, my wounded-conscience Christian! At last you can live a wholesome life in the wild and pagan land of Skyrim. With this little gem of an update, you can buy a piece of property and build your own house by mining the clay, quarrying the stone, and buying the lumber yourself. Your new mansion … [Read more...]

Podcast #116: GDC 2013 and The State of Videogames

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Every week on the Christ and Pop Culture Podcast, various Christ and Pop Culture writers delve deeper into recent articles and address some of the bigger issues in popular culture.Click here to listen!This week, editor-in-chief Richard Clark and editor Drew Dixon meet up in San Francisco in the midst of the Game Developers Conference. Joined by special guests Josh Larson and Ryan Green, two Christian game developers working on a heart-rending project, they take the time to discuss how … [Read more...]

How “Religious Folk” Made Bioshock Infinite Better, and How We Can Make Other Games Better Too

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People enjoy stories. We like to communicate things to one another; it's why we have language. We enjoy books, comics, movies, plays, magazines, music, and radio. Videogames are like these things. They have the ability to entertain and tell stories in colorful, meaningful ways. They do not all achieve the same success, and they do not all have the same goals. But some games attempt to be profound in their game play and in their story telling. The Bioshock series is one of those games. Thousands … [Read more...]

Podcast #112 The Future of Gaming and Refusing to Give Up Facebook

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Every week on the Christ and Pop Culture Podcast, various Christ and Pop Culture writers delve deeper into recent articles and address some of the bigger issues in popular culture. Click here to listen! This week, Christ and Pop Culture editors Drew Dixon and Brad Williams discuss the Playstation 4 and the cultural dilemma that is Facebook.We love feedback. If you’d like to respond, you can comment on the Web site or send an e-mail to christandpopculture@gmail.com. We’re also on Tw … [Read more...]


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