When Games Matter: The Anatomy of a Boss Fight

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say to say about who we are and the world we live in.It's quite popular these days to scoff at the idea of boss battles—some feel that they are an outdated game trope. I recently shared how Deus Ex: Human Revolution's boss fights shattered some of the game's most meaingful moments. After def … [Read more...]

When Games Matter: Choice and Boss Battles in Deus Ex: Human Revolution

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in.Deus Ex: Human Revolution is a game about choices. You choose how to accomplish missions as each provides multiple paths. You choose whether to use lethal or nonlethal force with the enemies you encounter. You choose how to interact with those … [Read more...]

When Games Matter: Human Revolution and Flawed Design

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in.Deus Ex: Human Revolution came out a week ago. Its a game that by all accounts I should love. I am a huge fan of the original Splinter Cell Trilogy as well as most of Bioware and Bethesda's roleplaying games. DX:HR promised to combine the best of b … [Read more...]


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