When Games Matter: Creating, Sharing, and Not Keeping Score in Minecraft

I recently wrote an article exploring a game that made me angry and what that says about me. Reflecting on that article has caused me to think more precisely about gaming's bias toward competition. In his article, "Winner: Is Competition Such a Bad Thing?", Matthew Burns, a former Bungie employee (developers of Halo), reflects on how this bias plays out: By holding victory high over any other kind of experience, games end up biased heavily toward creating situations that inflame anger and … [Read more...]