When Games Matter: Controlling Horror in the Rise of Nightmares

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in. Control is often something we take for granted in games. We expect it to be fluid and when its not, we feel cheated. I find this intriguing because in actuality there is very little in our lives that we have complete control over and yet the … [Read more...]

When Games Matter: Leedmees, Kinect, and Creativity

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in. http://www.youtube.com/watch?v=PPzxNVMrzb0 My friend lay on the floor in the fetal position in front of the Television in my living room. A stick figure representation of her lay awkwardly crumpled on the ground on the TV screen in a strange … [Read more...]

When Games Matter: Kinect, Community, Ninjas, and Fruit

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in. I arrived at church about 15 minutes before I was to begin teaching Sunday School and was immediately greeted by a middle-aged gentleman: "I saw your video." "What video?" "Your ninja video." "Oh THAT video ... I didn't know that was being … [Read more...]

Play in Process: Kinect and Self Image

Each week in Play in Process, Richard Clark shares what he’s been playing and why it matters. Recently I've been writing and thinking a lot about how games have the unique ability to emphasize where we fall short as human beings. I consider this a major strength - a tendency away from blind and misleading sentimentality is something to appreciate. Kinect has that ability, too... but maybe not in a good way. I'm still a little bit on the fence on this one, but a lot of what I'm experiencing … [Read more...]