Play in Process: Is It Time? – Empathy With the Elderly

“The game is about an old woman, but also it’s about what it’s like to be an elderly person in general.”

Play in Process: LA Noire – You Will Feel Guilty

“And here’s the kicker: whenever mistakes are made, it will seem like a pretty big deal.”

Play in Process: This Rat On A Skateboard Doesn't Represent Anything Deep

“Okay, so there’s this rat. And he’s on a skateboard.”

Play in Process: Outland and Faith-Inspired Game Development

“In Outland, we have an example of both how and how not to apply one’s faith to game design.”

Play in Process: Hot Pursuit's Moral Whiplash

“In Hot Pursuit, you take practical measures against chaos, or you enact chaos yourself – though all you were really trying to do was win a race.”

Play in Process: Coming to Terms With Violence

“Does the very act of making the violence explicit also make it unredeemable?”

Play in Process: A Place Called Home

“I found myself growing increasingly fond of my Minecraft home and all the feelings I associated with it: safety, security, friendship, productivity, and peace.”

Play in Process: Bang!, The Ultimate Wild West Narrative

“these guys took it in stride, and infused their own personalities into a Wild West narrative that, even in the height of absurdity, rang true to me – mainly because it was our story.”

Play in Process: What is Wrong With Me?

“If you’re the type of person who wishes that games were more meaningful and resonant all the time, I would simply say that games seem to be most resonant when they focus on our depraved nature.”

Play in Process: The Virtual Battlefield

“No, we can’t feel the same sense of danger as a soldier on the field, but we can at least hear the sense of shock and horror in the voices of the guys we’re controlling.”