Virtual Economics, the American Dream, and Our Lust for Stuff

Videogames are no stranger to economics. Role playing games have long given players markets, work, and currency and given players some agency in managing these things in order to buy and sell goods.  I recently wrote on this subject with regard to a recent game called Torchlight II and Patricia Hernandez recently wrote something similar but more personal with reference to Borderlands 2. I think this is an important issue to consider with regard to games, so I thought I would share excerpts from b … [Read more...]