When Games Matter: Skyrim as Religious Experience

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say to say about who we are and the world we live in. Mist pours out from the many cascades of a majestic mountain river, steam hovers over the water in the river's calmer places, and the wind blows drifts of snow across my path. Before me stands "The Throat of the World," the tallest … [Read more...]

When Games Matter: The Anatomy of a Boss Fight

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say to say about who we are and the world we live in. It's quite popular these days to scoff at the idea of boss battles—some feel that they are an outdated game trope. I recently shared how Deus Ex: Human Revolution's boss fights shattered some of the game's most meaingful moments. After … [Read more...]

When Games Matter: My Wife, Dance Central 2, and the Importance of Feedback

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say to say about who we are and the world we live in. With the release of Just Dance 3 and Dance Central 2 two things are true of my home. My wife is happy and we are both a lot more active. My wife absolutely loves dance games. I love videogames. We love each other—it's a beautiful … [Read more...]

When Games Matter: PayDay: The Heist and Virtual Crime

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say to say about who we are and the world we live in. Should mature gamers feel guilty for committing virtual crimes? This question drove me to play PayDay: The Heist, a game where the player takes part in virtual bank robberies and other various heists. There are two common answers to this … [Read more...]

When Games Matter: What I Learned about Counseling from Sideway: New York

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in. http://www.youtube.com/watch?v=btQp3ONF15I One of the most common mistakes I have made as a pastor is what I like to call "fire-hydrant counseling". When someone comes to me for counsel, I assume it's my duty to share with them everything I know … [Read more...]

When Games Matter: Controlling Horror in the Rise of Nightmares

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in. Control is often something we take for granted in games. We expect it to be fluid and when its not, we feel cheated. I find this intriguing because in actuality there is very little in our lives that we have complete control over and yet the … [Read more...]

When Games Matter: Leedmees, Kinect, and Creativity

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in. http://www.youtube.com/watch?v=PPzxNVMrzb0 My friend lay on the floor in the fetal position in front of the Television in my living room. A stick figure representation of her lay awkwardly crumpled on the ground on the TV screen in a strange … [Read more...]

When Games Matter: Kinect, Community, Ninjas, and Fruit

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in. I arrived at church about 15 minutes before I was to begin teaching Sunday School and was immediately greeted by a middle-aged gentleman: "I saw your video." "What video?" "Your ninja video." "Oh THAT video ... I didn't know that was being … [Read more...]

When Games Matter: Deus Ex and Its Dirty Trick

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in. Because I write about games, people often make the mistake of assuming that I am skilled at them. When I play skill based games like Tetris, Super Meat Boy, Trials, or even Bejeweled, I generally play until it becomes clear to me that progress … [Read more...]

When Games Matter: Civilians in War Games

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in. In the next two months, two of the videogame industry's biggest players will release new war games--Battlefield 3 and Call of Duty: Modern Warfare 3. In light of these games, Michael Thomson has written an excellent article for Slate exploring … [Read more...]


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