When Games Matter: Choice and Boss Battles in Deus Ex: Human Revolution

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in. Deus Ex: Human Revolution is a game about choices. You choose how to accomplish missions as each provides multiple paths. You choose whether to use lethal or nonlethal force with the enemies you encounter. You choose how to interact with those … [Read more...]

When Games Matter: Human Revolution and Flawed Design

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in. Deus Ex: Human Revolution came out a week ago. Its a game that by all accounts I should love. I am a huge fan of the original Splinter Cell Trilogy as well as most of Bioware and Bethesda's roleplaying games. DX:HR promised to combine the best … [Read more...]

When Games Matter: Trauma, Art, and Learning Empathy

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in. While Roger Ebert was responsible for stirring the videogaming blogosphere into an uproar on the issue, "Cave Paintings," an article by the editors of N+1 Magazine is well regarded as the most persuasive argument against recognizing videogames … [Read more...]

When Games Matter: Video Game Violence and Its Frequent Lack of Self Awareness

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in. I wrote a column this week titled "The Wasted Potential of Videogame Violence" for Relevant Magazine. Videogames are unique in that the provide us with the opportunity to adopt a sense of agency over the world, our character, and the progression … [Read more...]

When Games Matter: Bastion, History, and Learning from Our Mistakes

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in. SPOILER ALERT: if you are planning to play Bastion and have not done so yet, you may not want to read any further. If you could undo the greatest mistakes of your past would you? The answer seems obvious--who wouldn't want to undo their biggest … [Read more...]

When Games Matter: The Imaginative World of Insanely Twisted Shadow Planet

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in. "An imagination is a terrible thing to waste." That's not a direct quote but I remember my mother saying something similar to me quite often growing up. My brother and I took this mantra to heart as we became proficient at creating fascinating … [Read more...]

When Games Matter: The Tragic Amoral World of Far Cry 2

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in. Far Cry 2 is set in a nameless African country that has been ravaged by Civil War. Your goal is to find and hunt down "The Jackal," the man who armed both sides. The two militias fighting for control over the country are equally violent and … [Read more...]

When Games Matter: Shadow of the Colossus and the Truth About Violence

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in. J. Nicholas Giest, writing for Kill Screen, reflecting on the popular videogame God of War III, recently said: In God of War III, and most of the games I've played, violence simply is. Killing is a part of the vehicle of the game, the … [Read more...]

When Games Matter: Frozen Synapse and The Humility of Allowing Defeat

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in. I recently started playing Frozen Synapse thanks to a friend who gave me a free copy. It's basically a mix between Words With Friends and Rainbow Six. Its like Words with Friends in that you play your "turn" on your own time, and like Rainbow Six … [Read more...]

When Games Matter: The Silly Side of a Serious Game

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say about who we are and the world we live in. Videogames are not movies--that should be patently obvious and yet game developers continue to make games that are clearly modeled after them. When this happens, the results are usually pretty embarrassing. Steam is currently hosting a summer … [Read more...]


CLOSE | X

HIDE | X