Is waving things at the camera always a 3D gimmick?

Yesterday, I was watching The Adventures of Tintin with the kids, and I was struck — not for the first time — by the way some images that were obviously designed for 3D can look a little odd, composition-wise, when viewed in a 2D format.

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Review: Antz (dir. Eric Darnell & Tim Johnson, 1998); A Bug’s Life (dir. John Lasseter, 1998)

antz2Go to the ant, thou moviegoer; consider its ways and be wise. This famous proverb works on the assumption that all ants act and work alike. But what if the ant we considered was a nonconformist, a social misfit who didn’t feel like he or she belonged in proper ant society? Two recent feature-length computer-animated films explore this scenario.

Antz, still going strong after almost two months in theatres, follows the misadventures of Z-4195, an ant who frets that he is "insignificant" because, "when you’re the middle child in a family of five million, you don’t get any attention." Moreover, he’s just one of many worker ants who dig, dig, dig all day long and then head off to the bar for an evening of aphid-excreted beer and dull, formulaic, pre-patterned dancing.

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