Creationism: The Gathering

Pappa Cambria has created a deck of cards you can use for your next round of Creationism: The Card Game.

Here are the rules:

Briefly the game will be Creationist versus Scientist. The Scientist’s goal will be to gain 30 credibility points, which ends the game. The Creationist’s aim will be to gain as many credibility points as possible before the Scientist wins.

What cards are we talking about?

FSM

All pirates get +1 power.

Number of creationists in play cannot exceed number of pirates in play unless “Equal Time” card has been destroyed.

Behe

Creationists gain 5 credibility points when Michael Behe is in play. Credibility points disappear if opponent examines them closely.

Michael Behe can cause any opposing card to disappear in a “puff of smoke.” When this happens, place one smoke counter on card. When card accrues 5 smoke counters, burn card and remove from game.

Dawkins

Arrival of Richard Dawkins destroys all coherent creationist arguments. If there are no coherent creationist arguments, may be swapped for a more useful card.

Immune to faith-based attacks.

Other cards can be found here.

(And seriously people: learn to spell-check and use proper grammar. Reading these cards makes me cringe.)

(via Scientia Natura)

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  • Mriana

    (And seriously people: learn to spell-check and use proper grammar. Reading these cards makes me cringe.)

    I know, I had to read some twice to figure out what it was trying to say.

    Now why does this feel like the Creationists’ version of the Pokemon card game?