Scott Cawthon spent more than a decade as an independent game developer working to create Christian video games (and movies) and they went absolutely nowhere:
Despite good reviews, my Christian projects were all financial failures. I came to a point where I was very disillusioned and frustrated with God… actually it was more like a broken heart. I felt like I’d squandered so many years of my life, years that could have been spent going back to college but were instead spent working on Christian projects that went nowhere. I came to the conclusion that I could not have failed so miserably unless God himself had been holding me down. Either God didn’t exist, or God hated me. I didn’t know which was worse.
It got so bad that even his life insurance policy was cancelled because he was seen as too much of a liability.
And then he came up with the idea for a completely different kind of game. A scary game — with no religious references at all — revolving around what happens with the animatronic creatures you might see at a Chuck E. Cheese’s after the store closes for the night.
That game, which, along with its sequel, has been ridiculously popular in the App Store and on Steam, is called Five Nights at Freddy’s.
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