#Gamification at #CanvasCon

One of my favorite sessions at CanvasCon was about video games and learning. Many of the points made are ones that I also make regularly when I explain my passion for gamification. The talk was by Matt Brenner, whose Twitter handle @levelupteacher is just perfect.

The talk began by asking those in the audience to define the characteristics of ideal students. Brenner then described the ideal gamer, highlighting that the attributes and skills are essentially the same.

The work of Jane McGonigal got a shoutout, providing data about how much time people today spend playing games vs. reading and doing other things.

More from the session on the next page, including one of the key motivations for myself and others to embrace gamification in higher education…

"Well if you don't mind I could use some help with someone else; https://disqus.com/by/shepv...Namely his ..."

Star Trek Discovery: Choose Your Pain
"Since I specified that with which I disagreed, there is no need for your feigned ..."

Gaps in Jesus’ Fossil Record?
"An important canonical issue: is the 70s cartoon series part of the canon?"

Friday Recap #AARSBL17 – AAR Trek ..."
"You seem to have completely misunderstood what I wrote, which was about the thing that ..."

The “Original Aramaic Lord’s Prayer” is ..."

Browse Our Archives

Follow Us!


What Are Your Thoughts?leave a comment
  • John MacDonald

    I always thought playing Dungeons and Dragons was a good “analogy” for the educational process – especially trap rooms where you have to question all your assumptions and explore all possible options (no matter how unlikely) to escape. I also think having scored debate games are interesting where the students don’t get to choose which side they have to defend.