#Gamification at #CanvasCon

One of my favorite sessions at CanvasCon was about video games and learning. Many of the points made are ones that I also make regularly when I explain my passion for gamification. The talk was by Matt Brenner, whose Twitter handle @levelupteacher is just perfect. The talk began by asking those in the audience to [Read More…]

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What’s on Your Gen Con Event Wish List?

The program for Gen Con was made available online on Sunday. That means that you can search for keywords such as “gamification,” “education,” or “McGrath and find the session that my Butler University colleagues and I are hosting.  I was somewhat dismayed to see that they have scheduled a session about using games to teach [Read More…]

Gamification in Higher Education (Including Canon: The Card Game) at Gen Con 2017

I am delighted to announce that I will be presenting at Gen Con’s Trade Day for the first time this year, together with two of my colleagues. We have a two hour session planned, the first half of which will be presentations and discussions about our experience with gamification at a variety of levels in [Read More…]

Games and Pedagogy

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H(igher)Ed Games

I’m having conversations with colleagues about making some variations of Canon that focus on core curriculum learning outcomes, literary or musical canons, and one or more new games focusing on chord formation and chord progressions in music. The latter will probably be called “Playing Chords,” since a double pun – on the two meanings of playing, and cards [Read More…]

Gaming in Education

Here are two videos of the lunchtime talk about gamification in higher education that I and two colleagues gave last Friday. One was made with a video camera in the room, the other using Panopto screen capture.   [Read more…]

Minds on Fire: Reacting to the Past Through Role Play

I’ve mentioned before the role-playing game that others had drawn to my attention, to replicate the Council of Nicaea (the book will be out in December). Not having explored the site sufficiently, I hadn’t realized the extent to which that project was just a small part of a much bigger one, “Reacting to the Past.” [Read More…]

Qi

We live in an age unlike others, when more people outside of China have at least heard of concepts like qi. But it is not a result of greater religious or cultural education. It is a result of Words With Friends. Qi is a concept that one really ought to have heard about anyway. It [Read More…]

Making the Canon Game

When Mike Kok shared a classroom handout which included the criteria for inclusion in the New Testament canon back in August, I created a draft post, to remind myself to come back to the canon game that I talked about wanting to make. Ultimately, the issue of catholicity or general widespread use matters most; apostolicity doesn’t [Read More…]

Gamification: Sisyphus and Students

This comic from Existential Comics got me thinking about gamification in education. Sometimes tediously repetitive tasks are a necessary part of learning, and in such instances, gamification may offer real help. But sometimes as educators we fail to make the activities themselves more interesting, settling for busy work with no clear purpose. And so let’s [Read More…]