What’s on Your Gen Con Event Wish List?

The program for Gen Con was made available online on Sunday. That means that you can search for keywords such as “gamification,” “education,” or “McGrath and find the session that my Butler University colleagues and I are hosting.  I was somewhat dismayed to see that they have scheduled a session about using games to teach [Read More…]

Gamification in Higher Education (Including Canon: The Card Game) at Gen Con 2017

I am delighted to announce that I will be presenting at Gen Con’s Trade Day for the first time this year, together with two of my colleagues. We have a two hour session planned, the first half of which will be presentations and discussions about our experience with gamification at a variety of levels in [Read More…]

H(igher)Ed Games

I’m having conversations with colleagues about making some variations of Canon that focus on core curriculum learning outcomes, literary or musical canons, and one or more new games focusing on chord formation and chord progressions in music. The latter will probably be called “Playing Chords,” since a double pun – on the two meanings of playing, and cards [Read More…]

Gaming in Education

Here are two videos of the lunchtime talk about gamification in higher education that I and two colleagues gave last Friday. One was made with a video camera in the room, the other using Panopto screen capture.   [Read more…]