Permadeath vs. Respawn.

Permadeath is a gaming term that means that once a character dies, that’s it: they’re gone forever. I still remember the first time I ever heard about it and played a game that featured it. And life sure does look different–and better–when one looks at it from a permadeath perspective. [Read more…]


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Agent Milo and the Case of the Useful Idiot.

I’ve noticed a great many people remarking upon the downfall of alt-right provocateur Milo Yiannopoulos and I wanted to mention something about why he rose and why he fell, because in it we find a cautionary tale for people who might be in a similar life situation without realizing it. [Read more…]


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The Handbook: What It’s Like to Roll to Disbelieve.

I thought that today–the most chocolate-y day of the year, so to speak–was a good day to bring everyone up to speed. I haven’t written about it in a long time and I’ve learned a lot since then. So today I want to show you what rolling to disbelieve is, and what it feels like to make your roll at last. [Read more…]


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Here’s What Not Giving Up Looks Like.

We are not helpless. Nor are we without resources. [Read more…]


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Dark Dungeons: Pre-Mega-Live-Review!

In a few hours I’m firing up Dark Dungeons. Before I do that, I make a few notes about the movie to start us off–where I’m coming from as I watch it, and why I feel so strongly about the game it demonizes. [Read more…]


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The Oncoming Bus Gambit, and Why It Fails.

This response is something I’m starting to call the Oncoming Bus Gambit. Chances are you’ve heard it many times yourself–it’s very common among Christians of an evangelistic bent, who employ it to rationalize their mistreatment of other people. And it fails just like all of their other rationalizations. Today I’ll show you what the Gambit is, how to spot its variations, why it fails, and how to defuse it. [Read more…]


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In the Echo Grove of Their Hearts.

The movie God’s Club hammers constantly at the idea that the fictional town of Echo Grove, Vermont is some bastion of godlessness. But where is it? And is this idea of godlessness equating to immorality correct? [Read more…]


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How to Spot (and Reject) a Broken System: Turnover.

Last time we talked about how power manifests in broken systems. Today we’ll talk about how to recognize one of the biggest signs of a broken social system: turnover, especially when combined with a particular way of speaking about those who have left. [Read more…]


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Short-Circuiting the System Disconnect: Know Thyself.

We’ve been talking lately about system design in Christianity. Today I’ll show you Step 1 of how a bad idea can get enshrined in a system. [Read more…]


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Greatness As An Inherited Condition.

Long ago, I began noticing something about the online roleplaying game I helped run–something that I’m noticing more and more often in various denominations of Christianity. Today I want to talk about this similarity and why I think it’s becoming so prevalent. [Read more…]


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