America’s public ritual gone terribly wrong

Connor Wood

Dark days for football

Last year around this time I wrote a piece, “Holden Caulfield and the Super Bowl,” in which I shook my finger at the smarmy geek-culture “Sportsball” meme. Sportsball, a word that conveys how very, very little speaker the proud speaker knows about sports, is a fine example of the conspicuous disdain of sports generally among certain educated types – those whose sense of personal identity derives solely from their being educated. For the rest of us, who have other, less desperately insecure sources of identity,* sports can be a welcome exercise in imagination and play. However, there’s truth to be found in more curmudgeonly descriptions of the Super Bowl as a “late-capitalist orgy of excess and jingoism.” Last night’s Super Bowl exhibited some of the worst aspects of ritual gone wrong. [Read more...]

Believing Impossible Stuff Is Dangerous. Except When It’s Awesome.

Connor Wood

Happy kid playing with toy airplane

In my last article, I dissected the study that went around the Internet claiming that children who have been exposed to religion (like swine flu) can’t tell the difference between reality and fiction. Those findings were less than convincing, as I and others pointed out – because kids who had been to Christian Sunday school were virtually guaranteed to recognize the  “fictional” stories as versions of Bible narratives. So the research actually only showed that religious kids believe religious things – which, duh. Take a step back, though: the hand-wringing commentariat worried that the faithful might be dangers to society, due to their supposed disconnect from reality. But does believing impossible things, in principle, constitute such a terrible threat? Do we even want a world where people can accept only the facts?

[Read more...]

Why do religions tell impossible tales? A testable hypothesis

Connor Wood

Woman opening world

Einstein was probably the most quotable scientist who ever coined a phrase. Even people who couldn’t tell special relativity from Scooby-Doo have heard the famous quote that “Imagination is more important than knowledge.” But does this sentiment apply universally, without limits? Is it really better to conjure up fantasy worlds than to know, concretely and factually, how to build wind turbines or computer mainframes? Well, sometimes it might be. I think that when we fall victim to excessively rigid, causally determined stories we’ve told ourselves about the world, a glimpse of fantasy might be just what we need to slip free of our ideas about what’s possible – allowing us to stumble on new solutions to problems. [Read more...]

Religion, imagination, and secret worlds

Connor Wood

Make-believe

Here, try something: Take a minute to think about one of your best friends. How did you get to be close? I don’t just mean how you met – at a party, taking Freshman Comp together, serving on the same top-secret CIA mission to Burma – I mean how you got to be friends. If you’re like most people, the chances are good that your friendship blossomed by sharing not real things, but imaginary ones. Relationships, research in anthropology and ritual studies suggests, flower best when people take part in shared, alternate worlds of imagination – subjunctive worlds that are cordoned off from reality, where our minds can play.

[Read more...]

Video games: they have what atheists need

Connor Wood

Win!

Any regular consumer of Internet content may have developed some stereotypes about atheists. Atheists like Reddit.com. They enjoy cat videos (but then again, who doesn’t?). And they mistake fundamentalist Protestantism for all religion. But while these claims could easily be refuted by hanging out with actual atheists – for instance, many are quite religiously literate, and not all have Reddit accounts – a burgeoning academic field is trying to identify the genuine cognitive and personality differences between atheists and religious believers. In one recent paper, researchers found that atheists strongly preferred video games to board games, and argued that this difference was due to atheists’ reduced inclination for conjuring imaginative worlds.

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