Atheist Funerals

Hey folks. I’m back. Give me a bit to get my feet under me, and posting will resume.

One thing: it’s a truism that funerals are for the living. From my perspective, funerals exist to help the survivors come to grips with the gap that has opened up in their lives.

Different people will need different things as they learn to cope with the death of a loved one. But I have a hard time understanding the role of the southern baptist ceremony I just saw. All the talk about heaven and the repeated bouts of evangelism seem to me to miss the point. None of it helps close the hole that now exists.

(As an aside, I think that if Rabbi Hillel had been a Baptist, he would have stood on one leg are recited John 3:16 and the Great Commission, then proclaimed that all the rest of the Bible was commentary. I’m an atheist, but sometimes I think I get more from the Bible than they do.)

Madalyn Murray O’Hair got in trouble once when one of her supporters suggested that an atheist funeral was a contradiction. Chuck the body in a hole and go on. This strikes me a foolish and blind. The psychological issues that exist are very real and have to be dealt with, and where better to start than a funeral?

And honestly, I don’t think that religion helps deal with the problems nearly as well as many believers insist. More often than not it simply changes the subject. Perhaps the deceased is in heaven, but I’m still alive and I have to keep on living. How do I cope?

Which raises the question: what would a truly atheist funeral look like?

Evolution and Everything

Connor Wood wrote a piece titled Darwinism: It’s true. But it ain’t pretty, which I found via Leah at Unequally Yoked. In it, Wood suggests that evolution has left us with psychological drives that are inhumane, and that religion might be a useful corrective.

I’m not exactly sure how to react to much of it. Much of it is hung on the nail of evolutionary psychology. I’m not fit to pass judgement on the academic field, but what trickles out into the popular sphere has a low signal-to-crap ratio. Wood mentions that his exposure came as an undergrad. That makes sense, because he sounds like that friend everyone had in college who took two philosophy courses and suddenly understood everything. I’m hesitant to take him seriously.

This hesitation isn’t helped by some jumps he makes. Early on, he conflates evolutionary success with economic success. The fact that these are not the same should be obvious.

It doesn’t matter how many “large-screen televisions and other flashy toys” I have. If I don’t breed, I’m an evolutionary failure. I think the popularity of this this conflation – at least in America – comes from the Protestant work ethic. And that leads to a second problem.

Wood states that “Religion can offer a proud and defiant response to evolution,” but does it actually play out that way? There’s nothing magic about religion. It’s a human creation that is subject to the same drives and forces as the rest of human culture.

I think Wood has a heavily idealized view of the origins of religion. But even if we accept that Mohammad was the bold re-envisioner of human society that Wood makes him out to be, what has happened since then? Like the rest of our culture, religion has adapted to fit the needs of the people within it. And if Wood is right with his view of evolutionary psychology – (and to be clear, I don’t believe he is, and I’m not sure he believes it either) – then we should expect to see religion quickly come to serve those base drives that underlay human behavior.

We need some headgear

[via]

Religion and Video Games

Video games, like comic books, have never really gotten the respect they deserve as a medium. I meet too many people who assume that anything that involves a controller must be for kids and be about killing aliens. But this is changing. People who hear the phrase “video game” and think Donkey Kong are going the way of people who remember when comic books cost a dime.

It is widely believed that as the audience matures, and the fogeys shuffle off to complain about the next media revolution, video games will tackle more mature themes. But what about religious themes?

First off, it’s obvious that Danny is a secularist. When talking about religious themes (at about 2:30) he automatically jumps to secularism and religious freedom. Fine, but recognize that religion is a broad topic.

Folks like James McGrath are happy to expound on the way that science fiction handles religious issues – sometimes without mentioning religion at all. A discussion of guilt and redemption could be considered a discussion of Christian themes, even if no one name-checks Jesus. A discussion of the Light Side and the Dark Side of the Force is just as much a religious discussion as a commentary on the First Amendment. A game doesn’t have to feature religious conflict to have religious content.

I don’t agree that video games shy away from depictions of religion, and the early days were not a barren wasteland. Infocom’s A Mind Forever Voyaging dealt with Reagan era policy, including the emphasis on traditional religion. In Sid Meier’s original Civilization, building temples and cathedrals pacifies your population: Religion as the opiate of the masses. The original Portal, which sparked arguments about what qualifies as a game, involves a character who becomes a science fiction messiah and leads humanity to a new Kingdom.

Darklands, which was set in medieval Germany, tried to stay true to medieval Catholicism, with a lengthy list of saints that you could pray to for various effects. In the fourth Ultima game you were tasked with becoming a secular redeemer by mastering a virtuous life. Most other fantasy games had some sort of polytheistic religion in the background.

Adventure, an expansion of Colossal Cave, was one of the first video games with a story, and it had a major portion in a church. And if you want a depiction of the futility of prayer, try typing “xyzzy”.

I could go on (endlessly). The point is that video games have always dealt with religion on some level. So I think the response to, “why aren’t games handling religious issues?” is “what do we mean by handling?” and “which religious issues?”

(Postscript just to say goodbye to Jack Tramiel, founder of Commodore, whose computers got me started.)

A Better Motto

in science we trust coin

[via 9 Laughs]