{"id":11356,"date":"2011-05-24T16:03:50","date_gmt":"2011-05-24T20:03:50","guid":{"rendered":"http:\/\/www.christandpopculture.com\/?p=11356"},"modified":"2011-05-24T16:03:50","modified_gmt":"2011-05-24T20:03:50","slug":"when-games-matter-the-hilarious-world-of-portal-2","status":"publish","type":"post","link":"https:\/\/www.patheos.com\/blogs\/christandpopculture\/2011\/05\/when-games-matter-the-hilarious-world-of-portal-2\/","title":{"rendered":"When Games Matter: The Hilarious World of Portal 2"},"content":{"rendered":"<!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\" \"http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\">\n<html><head><meta http-equiv=\"content-type\" content=\"text\/html; charset=utf-8\"><meta http-equiv=\"content-type\" content=\"text\/html; charset=utf-8\"><\/head><body><p><em><strong>When Games Matter<\/strong> is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that\u00a0games do in fact matter, Drew seeks to highlight those moments that have much to say to say about who we are and the world we live in.<\/em><\/p>\n<p>Last week I wrote about how Valve\u2019s <em>Portal <\/em>surprised me by being more than a puzzle game \u2013\u00a0<a href=\"http:\/\/www.christandpopculture.com\/asides\/when-games-matter-a-portal-induced-existential-crisis\/\" class=\" decorated-link\" target=\"_blank\" rel=\"nofollow\"> a game that moved me to think about fate, free will, and human autonomy<\/a>. No matter your thoughts on those subjects, it\u2019s exciting so see the power of games to produce emotions in the player and provide meaningful experiences. Because I had this experience playing <em>Portal<\/em>, I was expecting <em>Portal 2<\/em> to be similar. I couldn\u2019t have been more surprised at how different, narratively speaking, <em>Portal 2<\/em> ended up being.<\/p>\n<p>Many people talk about how funny GLaDOS (the evil rogue AI) was in the first game. Maybe I am weird but I just never really thought she was that funny until the last stage, and even then she was so creepy, I wasn\u2019t sure I should laugh. Portal 2, however, is hilarious from start to finish. You\u2019re not likely to think deeply while playing, but you are likely to laugh a lot.<\/p>\n<p>The game opens in a new test chamber\u2013this time the test chamber is fashioned after a cheap hotel room where an automated voice provides instruction:<\/p>\n<blockquote><p>There is a framed painting on the wall. Go stand in front of it. This is art. You will hear a buzzer. When you hear the buzzer stare at the art. [Buzzer followed by a ticking sound] You should now feel mentally reinvigorated. If you suspect staring at art has not provided the required intellectual sustenance, reflect briefly on this classical music. [Classical Music plays followed by another buzzer].<\/p><\/blockquote>\n<p>From the very beginning it\u2019s clear, <em>Portal 2<\/em> intends to be funny. There are three main personalities on display in the game: GLaDOS, Wheatley, and Cave Johnson. Wheatley is an idiotic robot who won\u2019t shut up. Cave Johnson is the founder of Apeture Science and might just be my favorite character in the game. Many have said that Cave Johnson makes the game unbelievable because of his blatant disregard for human life. But for me, Cave Johnson, voiced by \u00a0J. K. Simmons, is hilarious because honestly the entire game really isn\u2019t believable and I love that <em>Portal 2 <\/em>for that.<\/p>\n<p>Here are some great lines from Cave Johnson as you work on tests he assembled in Apeture\u2019s early days:<\/p>\n<blockquote><p>Science isn\u2019t about why, it\u2019s about why not! Why is so much of our  science dangerous? Why not marry safe science if you love it so much! In  fact, why not invent a special safety door that won\u2019t hit you on the  butt on the way out, because you are fired!<\/p><\/blockquote>\n<blockquote><p>Those of you who volunteered to be injected with praying mantis DNA, I\u2019ve got some goods news and some bad news. The bad news is we\u2019re postponing those tests indefinitely. The good news is we\u2019ve got a much better test for you: Fighting an army of Mantis Men.<\/p><\/blockquote>\n<p>Ten years ago, I never would have thought you could successfully make a physics-based puzzle game that doubles as a dark comedy. Valve has. I like games with meaningful moments but can\u2019t a good laugh be meaningful? Portal 2 produces many of those.<\/p>\n<\/body><\/html>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;Ten years ago, I never would have thought you could successfully make a physics-based puzzle game that doubles as a dark comedy. Valve has.&#8221;<\/p>\n","protected":false},"author":1220,"featured_media":11379,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,9],"tags":[982,983,1436],"class_list":["post-11356","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-asides","category-games","tag-portal","tag-portal-2","tag-when-games-matter"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>When Games Matter: The Hilarious World of Portal 2<\/title>\n<meta name=\"description\" content=\"&quot;Ten years ago, I never would have thought you could successfully make a physics-based puzzle game that doubles as a dark comedy. 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