{"id":18749,"date":"2012-02-28T12:11:17","date_gmt":"2012-02-28T17:11:17","guid":{"rendered":"http:\/\/www.christandpopculture.com\/?p=18749"},"modified":"2012-02-28T12:11:17","modified_gmt":"2012-02-28T17:11:17","slug":"when-games-matter-the-weight-of-personal-stories","status":"publish","type":"post","link":"https:\/\/www.patheos.com\/blogs\/christandpopculture\/2012\/02\/when-games-matter-the-weight-of-personal-stories\/","title":{"rendered":"When Games Matter: The Weight of Personal Stories"},"content":{"rendered":"<!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\" \"http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\">\n<html><head><meta http-equiv=\"content-type\" content=\"text\/html; charset=utf-8\"><meta http-equiv=\"content-type\" content=\"text\/html; charset=utf-8\"><\/head><body><p><em><strong><a href=\"http:\/\/www.christandpopculture.com\/tag\/when-games-matter\/\" class=\" decorated-link\" target=\"_blank\" rel=\"nofollow\">When Games Matter<\/a><\/strong>\u00a0is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say to say about who we are and the world we live in.<\/em><\/p>\n<p>We like to save the world in videogames. We will probably never do anything in life that would accurately be described as such, thus it makes sense that we would gravitate to missions of cosmic significance in the virtual world. In <em>Mass Effect<\/em> we seek to save the universe from the collectors, in <em>Skyrim <\/em>we seek to save Tamriel from the threat of deadly dragons, and in the various <em>Zelda <\/em>games we save the world from Gannon and his minions who always seem to have found some strange way of making the world decidedly worse.<\/p>\n<p>There is an obvious parallel to the Christian story. As Christians we believe that the world is deeply flawed as evidenced by its rampant sickness, strife, and suffering. Jesus understood the world\u2019s deeply etched flaws\u2013this is why he healed the sick, cast out demons, and wept with Lazarus\u2019s family at his death. Jesus did not look upon the world\u2019s problems with disgust but with concern, compassion, and determination. Jesus is Christianity\u2019s cosmic answer to the world\u2019s deepest flaws both in his promise to make all things new (Rev. 21:5) and in his willingness to go to the cross (Heb. 2:2).<\/p>\n<p>Such cosmic salvation is an essential element of the Gospel, yet as I recently reread the gospels, I was struck by how often Jesus\u2019 earthly ministry delved into the deeply personal. Jesus seeks out a single tax collector and dines with him, he talks speaks frankly with the woman at the well about her sexual immorality, and engages the rich young ruler about his wealth. Of course these stories are about more than extortion, sexual immorality, and the seduction of riches, but Jesus constantly got personal with real people about real problems. He doesn\u2019t cut off the Samaritan woman as she confided about her immorality. Jesus listened and responded with grace.<\/p>\n<p>Jesus came to make all things new; he is the bread of life, the light of the world, king of kings, and Lord of lords but he also cared about the rich young ruler\u2019s unhealthy affections for his own wealth\u2013Jesus loved this young man (Mark 10:21). Such stories tell us individuals matter to Jesus. The Jesus story is deeply personal\u2013in fact small, individual victories seem to be essential to the accomplishment of his cosmic mission (Luke 15:7; 19:10).<\/p>\n<p>In reviewing the games that I have enjoyed lately, I noticed a common thread\u2013they addressed more personal stories and neglected to delve into cosmic forms of salvation. I gravitate to such stories because they seem more reasonable and more likely to produce empathy in us. I don\u2019t have the slightest idea of what it would be like to be abused by one\u2019s mother but I feel deeply for the little boy protagonist in <em><a href=\"http:\/\/www.pastemagazine.com\/articles\/2011\/10\/the-binding-of-isaac-review-pcmac.html\" class=\" decorated-link\" target=\"_blank\" rel=\"nofollow\">The Binding of Isaac<\/a>. <\/em>As I guide him through his basement seeking to escape his deranged mother, I begin to feel deeply for him. I have no hope of ridding the world of child abuse but I do have a real sense that I could save this one little boy, and I think that counts for something. Similarly, I recently played through <em><a href=\"http:\/\/dear-esther.com\/\" class=\" decorated-link\" target=\"_blank\" rel=\"nofollow\">Dear Esther<\/a><\/em> and though I don\u2019t understand the feelings of loss that my character is experiencing at the loss of a loved one at the hands of a drunk driver, I care.<\/p>\n<p>Thus when I reached <a href=\"http:\/\/gamechurch.com\/redemption-and-restoration-in-bastion\/\" class=\" decorated-link\" target=\"_blank\" rel=\"nofollow\">the end of <em>Bastion<\/em><\/a> and learned that I could rewind time and undo humanity\u2019s greatest act of destruction, I was torn. I had grown to know and love Rucks and Zia, and I even had compassion on my enemy Zulf\u2013I had gone out of my way to save him despite his disdain for my mission. Saving the world can be pretty bland if you don\u2019t have a reason to care deeply for the people in it. Thus <em>Bastion <\/em>confronted me with a unique decision\u2013one in which \u201csaving the world\u201d would mean undoing everything that had given it significance.<\/p>\n<p>Being able to effectively wipe out universal evils in the virtual world is often delightful. I understand the appeal and believe there is value to such an experience. However, I can\u2019t wait to play\u00a0<em>Mass Effect 3<\/em>\u00a0not because of the opportunity to wipe out the collectors but\u00a0because I am hoping that the decisions I made in the first two games are going to matter. It\u2019s more important to me to personally save Shepherd by earning the respect and trust of his crew. Thus I find the more personal elements of games encouraging. I know I will never save the world but I am reminded that my small actions and attempts at making a difference matter.<\/p>\n<\/body><\/html>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;I know I will never save the world but I am reminded that my small actions and attempts at making a difference matter.&#8221; <\/p>\n","protected":false},"author":1220,"featured_media":18958,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,9],"tags":[125,347,783,1253,1436],"class_list":["post-18749","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-asides","category-games","tag-bastion","tag-dear-esther","tag-mass-effect-3","tag-the-binding-of-isaac","tag-when-games-matter"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>When Games Matter: The Weight of Personal 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