{"id":8390,"date":"2010-11-16T08:16:05","date_gmt":"2010-11-16T12:16:05","guid":{"rendered":"http:\/\/www.christandpopculture.com\/?p=8390"},"modified":"2010-11-16T08:16:05","modified_gmt":"2010-11-16T12:16:05","slug":"retropost-assassins-creed-2-shot-through-the-heart","status":"publish","type":"post","link":"https:\/\/www.patheos.com\/blogs\/christandpopculture\/2010\/11\/retropost-assassins-creed-2-shot-through-the-heart\/","title":{"rendered":"RetroPost: Assassin\u2019s Creed 2: Shot Through the Heart"},"content":{"rendered":"<!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\" \"http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\">\n<html><head><meta http-equiv=\"content-type\" content=\"text\/html; charset=utf-8\"><meta http-equiv=\"content-type\" content=\"text\/html; charset=utf-8\"><\/head><body><p><em>RetroPost is a weekly repost of an older Christ and Pop Culture that has some relevance to current pop culture events or releases. <\/em><\/p>\n<p><em>This Week: Today marks the release of Assassin\u2019s Creed: Brotherhood, only a year after Assassin\u2019s Creed 2 became a runaway hit. It\u2019s worth examining what the series stands for, and considering exactly why this game might be so popular.<br>\n<\/em><\/p>\n<p><em>Note: If you haven\u2019t played through AC2, you may want to finish first before you read this. There\u2019s some acknowledgement of end-game revelations. <\/em><\/p>\n<p>Assassin\u2019s Creed 2 opens with a telling disclaimer: \u201cInspired by historical events and characters, this work of fiction was designed, developed and produced by a multicultural team of various religious faiths and beliefs.\u201d It\u2019s the first in a series of signals that what we are about to play is in fact a very different type of game.<\/p>\n<p>In an industry starved for games that <em>mean something<\/em>, acknowledge the concept of God in a real and serious manner, and that do more than dodge hot-topic issues, Assassin\u2019s Creed 2 is a game that should be first commended. <strong>Clearly the writers of this game put their beliefs and convictions on the line<\/strong>, or at least refused to\u00a0suppress\u00a0them, resulting in what can only be a more interesting and provocative game. While most video games are produced with a mindset not unlike Michael Bay \u00a0\u2013 with a determination not to confuse or defend the lowest common denominator \u2013 we could use a developer that pours itself into its\u2019 games.<\/p>\n<p>There were specific things about the game I really loved and can really get behind. For the most part,\u00a0<em>Assassin\u2019s Creed 2<\/em> drives home the moral gravity of killing a human being. Each major assassination is followed up by a small cinematic in which the target dies in my arms. Ezio, our lead character, always finds it within himself to wish them peace, however hypocritical that wish may be.<\/p>\n<p>In fact, it is that conflict that serves as the primary growth experience for Ezio. Rather than becoming more comfortable and hardened as the years go by, each kill brings its\u2019 own surprises and regrets. That guy you were going to kill because you thought he was going to do something hurtful? The letter you find on his person explains that he wasn\u2019t going to go through with it after all. Another man had a family that he loved dearly and anxiously anticipated seeing again. These people Ezio killed? They\u2019re human beings.<\/p>\n<p>The game itself takes place within the \u2018Animus\u2019, a type of virtual reality system in which Desmond, our real hero, experiences the past lives of his relatives. This is a brilliant narrative device which drives home the essence of playing a video game in which you carry out numerous questionable acts. Desmond is doing no real harm by merely <em>experiencing <\/em>Ezio\u2019s many assassinations. He is, however experiencing a very real idea and concept. The acts may be virtual, but they carry real weight and represent real evils. It\u2019s a helpful way to think about the tension video games present in the first place, and in my opinion the masterstroke of Assassin\u2019s Creed 2 itself.<\/p>\n<p>I am a devout Christian though, and just as the writers poured themselves into the development of the game, I cannot help but experience Assassin\u2019s Creed 2 within the context of my own belief system. It is in fact the concept of a belief system itself which this game seems to hold up to scrutiny, particularly when the Assassin\u2019s Creed is revealed: \u201cNothing is true. Everything is\u00a0permissible.\u201d This creed is in fact presented in direct opposition to the organized religion of the Catholic church, the only real religious institution in place within the context of the game.<\/p>\n<p><strong>By the end of the game it becomes very clear that the true heroes aren\u2019t the ones who claim the truth, but are instead those who live in ambiguity and seek out freedom<\/strong>. The climactic moment is by far one of the most memorable and disturbing video game moments I\u2019ve ever had: I literally had to assassinate the Pope (it turns out, the games primary villain) as he recited a Latin liturgy in the Vatican.<\/p>\n<p>Granted, this guy is (both within the fiction and historically) <a href=\"http:\/\/www.upmeter.com\/poll\/li\/english\/pn\/rating\/q\/worst-popes-pope\/\" class=\" decorated-link\" target=\"_blank\" rel=\"nofollow\">probably the worst Pope ever<\/a>. And yet, in this game, like so many of the other characters, he is used as a kind of object lesson or prop. The game points to him and every other powerful spiritual leader and declares unequivocal villainy. Meanwhile, the group of Assassins which Ezio joins later in the game are the unabashed good guys. We see that over time they\u2019ve grown to be much more conflicted about the nature of their assassinations. Is it really right to take a man\u2019s life, for any reason?\u00a0In this world, the religious institutions and their leaders do so much harm, that they simply must be stopped.<\/p>\n<p><strong>Maybe we can acknowledge that one of the problems with video games of this sort is that the primary mechanics have a tendency to overshadow any traditional attempt at balance<\/strong>. So yes, while the targets often turn out to be human beings, while the villain is probably about as evil in the game as he was historically, and while the Assassins seem to be rethinking the whole killing thing by the end of the game, the mechanics tell another story.<\/p>\n<p>Yes, that disclaimer at the beginning attempts to say something, but for a video game like this, it says very little. Maybe it\u2019s true that people of various faiths developed this game, but I\u2019m starting to wonder if any of them were writers for the game. I wanted Assassin\u2019s Creed 2 to be an honest discussion about the benefits and dangers of organized religion, but as I jumped out of the rafters and towards the Pope with blades drawn, I started to feel like that discussion was over. When Alexander VI\u2019s sermon stopped, the preaching was just getting started.<\/p>\n<\/body><\/html>\n","protected":false},"excerpt":{"rendered":"<p>A video game tackles religion head-on. The results are mixed.<\/p>\n","protected":false},"author":1206,"featured_media":5598,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7,9,11],"tags":[],"class_list":["post-8390","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured","category-games","category-headline"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>RetroPost: Assassin\u2019s Creed 2: Shot Through the Heart<\/title>\n<meta name=\"description\" content=\"A video game tackles religion head-on. 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Clark is the co-founder and editor-in-chief of Christ and Pop Culture. He has a Master of Arts in Theology and the Arts from the Southern Baptist Theological Seminary. He lives in Louisville, Ky. He is also the managing editor of Gamechurch and a freelance writer for Unwinnable, Paste, and other outlets. E-mail: clarkrichardh [at] gmail [dot] com. Twitter: @deadyetliving\",\"url\":\"https:\/\/www.patheos.com\/blogs\/christandpopculture\/author\/rclark\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"RetroPost: Assassin\u2019s Creed 2: Shot Through the Heart","description":"A video game tackles religion head-on. 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