{"id":3412,"date":"2013-01-17T17:06:00","date_gmt":"2013-01-18T01:06:00","guid":{"rendered":"http:\/\/www.patheos.com\/blogs\/poptheology\/?p=3412"},"modified":"2013-01-17T17:06:00","modified_gmt":"2013-01-18T01:06:00","slug":"navigating-terror","status":"publish","type":"post","link":"https:\/\/www.patheos.com\/blogs\/poptheology\/2013\/01\/navigating-terror\/","title":{"rendered":"Navigating Terror"},"content":{"rendered":"<!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\" \"http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\">\n<html><head><meta http-equiv=\"content-type\" content=\"text\/html; charset=utf-8\"><meta http-equiv=\"content-type\" content=\"text\/html; charset=utf-8\"><\/head><body><p>I subsisted, largely, on handheld gaming during our travels last year. Thanks to the PS Vita, this wasn\u2019t too much of a hardship. I was, however, looking forward to catching up on some console games, specifically <a href=\"http:\/\/www.amazon.com\/The-Walking-Dead-Xbox-360\/dp\/B007WQOIGW\/ref=sr_1_4?ie=UTF8&amp;qid=1358470488&amp;sr=8-4&amp;keywords=the+walking+dead+ps3\" class=\" decorated-link\" target=\"_blank\" rel=\"nofollow\"><em>The Walking Dead<\/em><\/a> video game episodes that had been collected onto one disc last month (they were previously available as downloads on PS3, XBox, and mobile devices). It\u2019s been touted as one of, if not <em>the<\/em>, best games of the year and rightly so, because it\u2019s one of the best games I\u2019ve ever played and reveals the heights to which video games can go as an emotional, narrative medium that exercises gamers\u2019 moral<em> <\/em>and ethical faculties.<!--more--><\/p>\n<p>\u00a0<\/p>\n<p>The video game episodes take place in the post-apocalyptic, zombie-infested world that Robert Kirkman <em>et al<\/em> first created in comic book form but that has since exploded in pop culture consciousness thanks to AMC\u2019s television adaptation of them. The narrative for Tell Tale Games\u2019 creation is completely fresh, with new characters, events, and locations, even though it intersects with one major character from the books and television series and takes place entirely in Georgia. Players take control of Lee Everett, a college professor, who, in a fit of rage, killed his wife\u2019s lover. We meet Lee as he is being transported to prison just as the zombie infestation gets out of control. The patrol car wrecks, and he escapes, setting out on a journey influenced by the players\u2019 choices. While he develops relationships with a band of survivors, his main concern is for Clementine, a young girl left alone at the outbreak (her parents are away in Savannah and her babysitter just seems to have disappeared). Other members want to head to Savannah as well so Lee basically agrees to protect Clementine and help her find her parents.<\/p>\n<p><em>The Walking Dead<\/em>\u2018s gameplay mechanisms recall <a href=\"http:\/\/www.heavyrainps3.com\/\" class=\" decorated-link\" target=\"_blank\" rel=\"nofollow\"><em>Heavy Rain<\/em><\/a> but they utilize them so much better. For the most part, you are prompted to press a corresponding series of buttons for action sequences or to select dialogue options that drive the narrative forward or to investigate your surroundings to complete minor tasks. This is a dialogue driven game and there\u2019s a whole lot of watching going on, which is perfectly fine if you\u2019re a fan of the franchise since the writing is on par (for the most part) with its predecessors.<\/p>\n<figure id=\"attachment_3414\" aria-describedby=\"caption-attachment-3414\" style=\"width: 530px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/357\/2013\/01\/walkingdead3.jpg\" class=\" decorated-link\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3414\" src=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/357\/2013\/01\/walkingdead3.jpg\" alt=\"\" width=\"530\" height=\"298\"><\/a><figcaption id=\"caption-attachment-3414\" class=\"wp-caption-text\">Like it's comic book and TV predecessors, the video game has plenty of emotion...<\/figcaption><\/figure>\n<p>The game\u2019s visual style makes it seem as if Kirkman\u2019s comics have quite simply come to life. The designers eschew real-life graphics for a more hand drawn aesthetic, which does not detract from the gravity of the situation but rather enhances the emotions of many of the games\u2019 key scenes. The voice acting is just superb and is a key element in drawing players\u2019 further into the game world.<\/p>\n<p>While there\u2019s really only one end to the narrative, don\u2019t let this make you feel that your ability to choose is an illusory power. Unlike <em>Heavy Rain<\/em>, there\u2019s a more palpable sense that your choices are influencing the story from one moment to the next. The creators even draw your choices out across episodes, which must have been a cool experience for players who downloaded the individual episodes. The major strength of <em>The Walking Dead<\/em> is the way in which the writers repeatedly put you in numerous difficult positions. Frequently, there are <em>no<\/em> right or wrong or easy choices (whether deciding who lives and who dies or how you respond to an angry character). You essentially choose the lesser of two evils. At other times, there are no choices that won\u2019t result in you alienating multiple members of your \u201cteam,\u201d which can be quite maddening. I found myself wondering how I would proceed were I caught in this same zombie wasteland. Unfortunately, there\u2019s a time limit to your ability to choose, which often is not long enough. On the other hand, this most likely mirrors real life decisions that more often than not require snap judgments.<\/p>\n<figure id=\"attachment_3415\" aria-describedby=\"caption-attachment-3415\" style=\"width: 528px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/357\/2013\/01\/WalkingDead101-2012-05-04-13-00-22-92.jpg\" class=\" decorated-link\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-3415\" src=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/357\/2013\/01\/WalkingDead101-2012-05-04-13-00-22-92-1024x576.jpg\" alt=\"\" width=\"528\" height=\"296\"><\/a><figcaption id=\"caption-attachment-3415\" class=\"wp-caption-text\">...and plenty of gore.<\/figcaption><\/figure>\n<p><em>The Walking Dead<\/em> isn\u2019t perfect. It suffers from loads of lags and glitches, which have been analyzed elsewhere. But as far as a gaming experience, especially for those of us who like a little moral\/ethical meat to our gaming, it has few, if any, equals. If you\u2019ve got the time, it demands repeated playing, which can help you see how you feel about your decisions the first time through. If you\u2019re anything like me, you\u2019ll be second guessing even after the final credits roll.<em><\/em><\/p>\n<p><em>The Walking Dead<\/em> is available as a series of downloadable episodes or compiled on a disc for PS3 and\/or XBox.<\/p>\n<\/body><\/html>\n","protected":false},"excerpt":{"rendered":"<p>I subsisted, largely, on handheld gaming during our travels last year. Thanks to the PS Vita, this wasn\u2019t too much of a hardship. I was, however, looking forward to catching up on some console games, specifically The Walking Dead video game episodes that had been collected onto one disc last month (they were previously available [&hellip;]<\/p>\n","protected":false},"author":288,"featured_media":3413,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[],"class_list":["post-3412","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-video-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Navigating Terror<\/title>\n<meta name=\"description\" content=\"I subsisted, largely, on handheld gaming during our travels last year. Thanks to the PS Vita, this wasn&#039;t too much of a hardship. 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