{"id":40894,"date":"2017-06-14T06:10:54","date_gmt":"2017-06-14T10:10:54","guid":{"rendered":"http:\/\/www.patheos.com\/blogs\/religionprof\/?p=40894"},"modified":"2017-06-14T07:51:41","modified_gmt":"2017-06-14T11:51:41","slug":"gamification-at-canvascon","status":"publish","type":"post","link":"https:\/\/www.patheos.com\/blogs\/religionprof\/2017\/06\/gamification-at-canvascon.html","title":{"rendered":"#Gamification at #CanvasCon"},"content":{"rendered":"<!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\" \"http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\">\n<html><head><meta http-equiv=\"content-type\" content=\"text\/html; charset=utf-8\"><meta http-equiv=\"content-type\" content=\"text\/html; charset=utf-8\"><\/head><body><p>One of my favorite sessions at CanvasCon was about video games and learning. Many of the points made are ones that I also make regularly when I explain my passion for gamification. The talk was by Matt Brenner, whose Twitter handle <a href=\"https:\/\/twitter.com\/levelupteacher\" class=\" decorated-link\" target=\"_blank\" rel=\"nofollow\">@levelupteacher<\/a> is just perfect.<\/p>\n<p><a href=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4790.jpg\" class=\" decorated-link\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-40885\" src=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4790.jpg\" alt=\"\" width=\"696\" height=\"522\"><\/a><\/p>\n<p>The talk began by asking those in the audience to define the characteristics of ideal students. Brenner then described the ideal gamer, highlighting that the attributes and skills are essentially the same.<\/p>\n<p><a href=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4792.jpg\" class=\" decorated-link\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-40887\" src=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4792.jpg\" alt=\"\" width=\"695\" height=\"521\"><\/a><\/p>\n<p>The work of <a href=\"http:\/\/amzn.to\/2sVNo0C\" class=\" decorated-link\" target=\"_blank\" rel=\"nofollow\">Jane McGonigal<\/a> got a shoutout, providing data about how much time people today spend playing games vs. reading and doing other things.<\/p>\n<p><a href=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4793.jpg\" class=\" decorated-link\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-40886\" src=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4793.jpg\" alt=\"\" width=\"695\" height=\"521\"><\/a><\/p>\n<p>More from the session on the next page, including one of the key motivations for myself and others to embrace gamification in higher education\u2026<\/p>\n<p><!--nextpage--><\/p>\n<p>A statistic about how much money Nintendo spends on Research and Development, vs. how much the U.S. Department of Education spends, was as eye-opening for the audience as it had been for Brenner.<\/p>\n<p><a href=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4795.jpg\" class=\" decorated-link\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-40884\" src=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4795.jpg\" alt=\"\" width=\"675\" height=\"506\"><\/a><\/p>\n<p>Another key element that is also important to me, and a motivation to gamify, is the ability of repeated failure to lead to learning. (There is a good acronym later in this post related to this point.) On the one hand, the ability to fail and \u201crespawn\u201d in a course \u2013 other than simply repeating the course next semester for credit \u2013 frees students to make progress that they would not otherwise. Indeed, in another session at CanvasCon it was shared that repeated microassessments\u00a0<em>without the fear of failure leading to a low grade<\/em> are the most effective means of making progress in learning. The question I continue to wrestle with is how we give students that freedom to fail, and yet still evaluate progress in a way that means their diploma vouchsafes progress and competencies.<\/p>\n<p><a href=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4798-1.jpg\" class=\" decorated-link\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-40899\" src=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4798-1.jpg\" alt=\"\" width=\"677\" height=\"324\"><\/a><\/p>\n<p><a href=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4799.jpg\" class=\" decorated-link\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-40888\" src=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4799.jpg\" alt=\"\" width=\"676\" height=\"507\"><\/a><\/p>\n<p>Another great\u00a0point highlighted the facial expressions gamers make when playing video games, and asked how often our students make similar faces, because they are having similarly fun, exhilarating, challenging, and rewarding experiences.<\/p>\n<p><a href=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4800.jpg\" class=\" decorated-link\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-40890\" src=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4800.jpg\" alt=\"\" width=\"676\" height=\"507\"><\/a><\/p>\n<p>That experience may be described in terms of an \u201cepic win.\u201d<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-40892\" src=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4803-1024x768.jpg\" alt=\"img_4803.jpg\" width=\"675\" height=\"506\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-40893\" src=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4804-1024x768.jpg\" alt=\"img_4804.jpg\" width=\"675\" height=\"506\"><\/p>\n<p>On the next page you\u2019ll find a few other photos from the presentation, followed by that FAIL acronym I mentioned earlier, which I am sure you will appreciate, since it redefines the meaning of failure in a powerful way that is true to what we learn about it at the intersection of gaming and education\u2026<\/p>\n<p><!--nextpage--><\/p>\n<p><a href=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4801.jpg\" class=\" decorated-link\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-40889\" src=\"http:\/\/wp.production.patheos.com\/blogs\/religionprof\/files\/2017\/06\/img_4801.jpg\" alt=\"\" width=\"699\" height=\"524\"><\/a><a href=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4802.jpg\" class=\" decorated-link\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-40891\" src=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4802.jpg\" alt=\"\" width=\"701\" height=\"526\"><\/a><br>\n<a href=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4805-3.jpg\" class=\" decorated-link\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-40898\" src=\"https:\/\/wp-media.patheos.com\/blogs\/sites\/719\/2017\/06\/img_4805-3.jpg\" alt=\"\" width=\"701\" height=\"369\"><\/a><\/p>\n<p><a href=\"https:\/\/www.gencon.com\/events\/104080\" class=\" decorated-link\" target=\"_blank\" rel=\"nofollow\">Join me and my colleagues at Gen Con Trade Day<\/a> this year (and hopefully each year to come, if I have my way) to explore how these insights apply specifically to the realm of higher education!<\/p>\n<\/body><\/html>\n","protected":false},"excerpt":{"rendered":"<p>One of my favorite sessions at CanvasCon was about video games and learning. Many of the points made are ones that I also make regularly when I explain my passion for gamification. The talk was by Matt Brenner, whose Twitter handle @levelupteacher is just perfect. The talk began by asking those in the audience to [&hellip;]<\/p>\n","protected":false},"author":136,"featured_media":40899,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17,26],"tags":[2970,3744,6427,13376],"class_list":["post-40894","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-education","category-games","tag-education","tag-gamification","tag-learning","tag-video-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>#Gamification at #CanvasCon<\/title>\n<meta name=\"description\" content=\"One of my favorite sessions at CanvasCon was about video games and learning. 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