Games that disappointed (Blogathon 44/49)

There have been some real video game let downs in my life.

Final Fantasy IX.

I appreciated the FF franchise trying to get back to its roots with some of the character design.  However, the series roots also included great, lovable characters, inspired music, and solid plot (a la FF4 and FF6).  FF9 didn’t quite get those.

Star Fox Adventures.

If you bought this game expecting to fly a ship, like in other Star Fox games, you’re SOL.

Pool of Radiance: Ruins of Myth Drannor.

This was to be the best D&D game ever.  For all us fantasy junkies back in the day, we drooled all over ourselves every day waiting for this thing to come out.

Then it was released and we all bought it like chumps.

Do you recall being disappointed by any games in particular?

This is post 44 of 49 for Blogathon.

Total donors is at 255 (if we hit 300 by 7am tomorrow, even if those donations are just the $5 minimum, 20 campers at Camp Quest Ohio will get to pie Michaelyn or JT in the face)! There will be pictures. That link also has some other ideas for pledging for Blogathon. :)

You can still donate to the SSA by supporting other blogathoners, art contributors, personal fundraising pages or through a direct donation to the SSA! SSA Week lasts through June 17th. Spread the word!

About JT Eberhard

When not defending the planet from inevitable apocalypse at the rotting hands of the undead, JT is a writer and public speaker about atheism, gay rights, and more. He spent two and a half years with the Secular Student Alliance as their first high school organizer. During that time he built the SSA’s high school program and oversaw the development of groups nationwide. JT is also the co-founder of the popular Skepticon conference and served as the events lead organizer during its first three years.

  • Wes

    Oy. I found FFXIII exponentially more disappointing than FFIX. What a pile of garbage. Also, Kingdom Hearts II was kind of a letdown after how incredible the first one was.

    Also disappointing: every Spider-Man game after Spider-Man 2. But, like an idiot, I’ve got high hopes (again) for Amazing.

  • kagekiri

    Chrono Cross. To be fair, I expected the world from it, as Chrono Trigger is quite possibly my favorite game ever (beat it from scratch at least 4 times…).

    But yeah, it went a little too far off the path of the original: turn-based battles that were more complex with spell type, yet without the fun position based attacks and adding cruddy load times; story that had so many choices and variables that you just knew you were always missing a boatload of content; story that apparently just said “screw it” to the previous game’s characters; way too many characters who popped in and out, and who didn’t seem to matter as much and didn’t have many coop moves that you could discover without intense gamefaqing.

    • JT Eberhard

      Agreed on Chrono Cross! It was good, but just had too much to live up to.

  • Drew

    Have to agree with Wes on the FF front. FF8 was horrible.

    I personally found 9 to be a breath of fresh air after the steaming pile that was 8. And then I thought 10 was another steaming pile. I started 12 but didn’t finish it and didn’t even bother with 13.

    Mass Effect 3 had to be the biggest recent disappointment. By now I’m assuming that everyone who cares knows that the developers severely screwed the pooch on the ending but I had more severe problems with the game than just the ending (and no I wasn’t mad simply because the ending wasn’t “happy”). It was like they took away all the pieces of the game that made it unique and turned the franchise into a brainless shooter. And even for that they didn’t do a very good job.

    The combat system was meh and buggy, the graphics were a step backward from ME2, the dialogue was all scripted and removed most of the user input that had come to define the game, there were no substantial mini-quests, no planet explorations, the quest tracking system was broken, day 1 DLC, I don’t really need to go on. When you add on the piece of shit that was the ending you simply make what was a mediocre installment of an otherwise fantastic franchise, into a franchise destroying monument to developer incompetence. But HEY!!! At least it has a multiplayer component so they could shove the Origin (AKA DRM) EULA up our asses!

    • JT Eberhard

      Oh man. Agreed on FF8! Holy crap it was terrible.

      But FFX? I loved that game! Still do!

      • Drew

        Ehh I found myself discontented with the story line (FFX). However I did enjoy the ending (from a story telling perspective I enjoyed that it was consistent and there wasn’t some miracle that allowed him to survive). I thought the water game thing was a horrible addition, and the lack of an explorable world map really rubbed me the wrong way. I also thought the gameplay was far too easy. I mean there’s usually a few really sinister and difficult (side) bosses at least and I don’t remember any for FFX. And I may be remembering incorrectly but wasn’t this the first FF where your other characters were controlled by an AI? I can’t recall if that was 10 or 12 but I remember that I didn’t like it.

        Also the lack of being able to name my character fuckhead or shitface or anything of the sort, though the voicing did almost make up for this :D

        Just finished another playthrough of FF7 on an emulator that I DLed. Started to try another FF8 playthrough, I got about 1.5 hours in and just couldn’t anymore. Currently on an FF9 playthrough.

  • Jeff

    I love FFIX and FFX. I’ve actually played through FFIX something like three times now because I love the story. Part of it might be the nostalgia (it was the first RPG I played), but I think it’s an example of phenomenal story telling. The story is incredibly dark. It’s about a world being plunged into war for the benefit of an extinct species, and deals with child abuse, children learning about death for the first time, the origins of religion in the fear of death, free will, and racism in more mature ways than I’ve seen in games until very recently. But it manages to be lighthearted in between the catastrophes, which intensifies both the horror and the joy, and emphasizes the idea that even in tragedy and apocalyptic-scale warfare and death it’s okay to enjoy the people you’re with and laugh at the absurdity of life.