Skyrim: Falskaar. This is how to apply for a job in the gaming industry like a boss.

In a new article at the Secular View I write about the 19 year-old who decided to apply for a job with Bethesda in the most epic way: by spending a full year making one of the greatest mods of all time.

Aside from the voice acted characters and the new dungeon, the mod includes a new land mass about a third the size of the entire map of the original game as well as an original soundtrack commissioned by Velicky and composed by Adamm Khuevrr.  Part of it can be heard in the trailer for the mod:

All of this from a young man who is teaching himself.  That’s passion.  I’ve seen entire games put out by studios with budgets that aren’t as impressive as what Valicky has managed with Falskaar.  Anybody who loves their craft like Valicky clearly loves his can be taught whatever skills he’s missing.

Check out the full article here.

  • Nicholaas

    This mod, I must have it.

    • Baby_Raptor

      If you use Steam, it can be downloaded via the Workshop.

      • Andrew Fox

        No it can’t, you can only get it from the Skyrim Nexus, http://skyrim.nexusmods.com/mods/37994/?

        I imagine it is far too big to upload to the Steam Workshop

        • Baby_Raptor

          Interesting. I have been given false information then.

          My apologies. That’s what I get for posting before actually downloading it myself.

      • Drakk

        “If”? One has to use Steam to play Skyrim, to my knowledge.

  • Zinc Avenger

    I hope he gets his desire. I also hope that it does not turn out to be a bad move – perfectionism is not a corporate virtue, and his labor of love was conducted in a setting where he was under no pressure to release before the next quarterly financial press release to pad the company’s bottom line for shareholders.

    • Compuholic

      I hope so too. But a corporate setting does not necessarily mean that you only need to cater to the investors. Strongly depends on the company. No idea if Bethesda is such a company or not.

      But if you have ever read the Valve Handbook for new Employees you immediately want to work for them.

  • David Janes

    Does it have the requisite game breaking bugs two years after shipping? If not, it has yet to meet Bethesda’s rigorous “oh fuck it, ship the thing and move on to something else” standard of quality.

    • Baby_Raptor

      I don’t know about anything game breaking, but I’ve encountered more than a few “normal” bugs. I once had a mudcrab appear to gallantly defend some Imperials I was murdering. Turns out he’d chased me halfway across Skyrim, he hated me that much.

      Actually, I take back my first half-sentence. The ability to put a basket on an NPC’s head and then whimsically steal everything not bolted down is probably considered game-breaking. Not that I’ve ever done that…I am an honest Mage!

      • David Janes

        No, I am talking about getting shouted through walls while trying to complete Forbidden Legend, falling out of the world while dropping into Alva’s basement, and the like. The follower AI that makes Daikatana look advanced has never been touched either.

        I play on a console, so I lack the ability to type in commands or download the unofficial patch (the authors of which should be the *real* people Bethesda hires, after firing most of their current staff, of course).

        I have also been playing their games off and on since Arena, and as you might be able to tell I am in the “off” state again. They can’t do, won’t do, and just don’t care about QA, and never really have.

        • Baby_Raptor

          The AI is a real treat. Getting arrested because it happened to turn 8 o’clock while you were making bag space and the AI suddenly is convinced you’re a robber happened to me more than once.

        • Stev84

          To be fair, these games have such a massive scope that they are a lot harder to test properly than many others. It’s hardly surprising that some things fall through the cracks.

          • David Janes

            This applies to bugs at release. The bugs I have listed were present at release and we are on patch 12 with three DLCs. There are many, many more, and Bethesda simply does not care to fix them.

  • John H

    This has been a regular, if not entirely common, path to jobs at Valve and Paradox both for decades now; building a recruiting pool (and externalizing bug-fixing costs, as with the Unofficial Elder Scrolls Patch project) may well be one of the main reasons companies like Valve decided to throw such heavy support behind the modding community all those years ago (BethSoft has done the same to a large extent). I’ll have to check this out, especially if I eventually grab Dragonborn and roll a new character for that.

    • Stev84

      Same with Epic and the Unreal engine. They have hired a couple of good self-taught mappers for later games.


CLOSE | X

HIDE | X