The Most Popular Posts of 2010: #8 – Inception: Reality is Not a Game

The Most Popular Posts of 2010: #8 – Inception: Reality is Not a Game January 18, 2011

Every Tuesday and Thursday for the next five weeks we’ll be counting down the most read posts of last year. This week, how Inception draws inspiration from video games, and how that should affect our understanding of the film and our lives.

This is going to sound like a stretch to you, but it’s not: Inception is about video games… kind of. While the primary theme of the film had something to do with reality and love (I’m sure Adam can tell you all about that), the movie actually had a fascinating subtext that’s relevant not just to those who play video games, but anyone who partakes in any kind of media, whether it be television, film, or books. Inception is about reality, and how it can be changed and altered by the media around us – and how we let it.

First, let’s look at some of the signs: constant references to “levels”, a need for a “level designer” who is essentially a virtual architect, the fighting with numerous faceless enemies, the need to accomplish a specific goal at the end of every level, the selection of weapons taken directly from “Call of Duty,” and the snow level, which depending on who you ask is either a carbon copy of the Nintendo 64 game, Goldeneye’s snow level or the snow level in Modern Warfare 2, complete with snowmobile chase.

These references aren’t mere easter eggs for gamers, but are instead signals that declare the relevancy of the subject at hand. As in most sci-fi films, the premise isn’t merely a fantasy concoction, but an acknowledgment of a current or imminent reality. There is a key scene in which we are introduced to a basement full of about forty old men who we are told spend their lives in the dream world. When asked whether they should be spending their time neglecting reality, the man who orchestrates their dreams responds, “This is their reality. Who are you to say otherwise?”

While the rest of the movie explores the key question of what constitutes reality, and the importance of living within it, it’s that scene that demonstrates the relevance of such a question. The scene brings to mind people who spend most of their time with their World of Warcraft guilds and make claims like “These are my real friends!” when confronted. But the problem isn’t isolated to those people we have deemed to have gone “too far,” or mediums known for a excessive use. Whether it’s immersion in a video game, book, television show, or film, we live in a world saturated with opportunities to escape reality.

Even if we don’t spend most of our day immersed in these worlds, it’s still possible to view them unhealthily. If we merely find safety, refuge and relief in our media – if we prefer false realities to real ones – we risk sinking deeper and deeper into a state of being out of touch with the real world and everything within it. Already, it’s happening. We grow bored easier, not just with boring meetings or hard work but with difficult relationships and mundane tasks. We expect more out of life, not because we require more, but because we are used to observing more in our dream-worlds, which just happen to be displayed on screens and read about in books. We desire profundity around every corner. We want to save the world. We want to know that we matter.

Unlike the world of Inception, the danger we face isn’t so much that we will confuse reality with our dreams. Instead, it’s that we’ll allow our dreams to warp our perception of reality. These stories can be nice. They can be illuminating. They can be convincing. But reality is truth, and it should never be willfully abandoned for the sake of a story. After all, the best way to take in a dream is to stay lucid.


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