Video Games: The Cause of, And Solution to, All Life’s Problems

Video Games: The Cause of, And Solution to, All Life’s Problems May 27, 2008

A while back I came across the following news item about how video games were leading couples to divorce:

Although best-selling online role-playing game World of Warcraft boasts over ten million subscribers, it’s also leaving in its wake an increasing list of casualties.

Even though she’s never played the game, 28 year-old Jocelyn is one of the fallen. A well-spoken California resident, she divorced her husband of six years after he developed a crippling addiction to the smash online RPG.

“He would get home from work at 6:00, start playing at 6:30, and he’d play until three a.m. Weekends were worse — it was from morning straight through until the middle of the night,” she told Yahoo! Games in an interview. “It took away all of our time that we spent together. I ceased to exist in his life.”

I meant to link to the item at the time, along with some brief comment of the O Tempora, O Mores variety. But for some reason I never got around to it. And perhaps that was for the best, for today, my daily travels through the Internets brought me to this article, descriptively entitled How Rock Band Saved My Marriage.

As someone who is neither married nor regularly plays video games, I admit I find both articles rather mystifying. But then again, given some of my recreational habits, perhaps I’m not one to talk.

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