Bugs? What bugs?

Bugs? What bugs? November 17, 2015

I hope everyone is having a blast in Fallout 4. I think I’ve spent hours just using the crafting tool. This entry into the series is definitely deeper than the others. But, it isn’t without it’s problems.

Which leads me to my question; why do we ignore bugs in some games but not others? In case you’re not familiar with what I’m talking about, there is a bug in Fallout 4 right now that can completely destroy your game and all because you traveled to a certain city. I’m in software development so maybe I have a skewed view on this but that is a huge bad thing to release with. That isn’t the only bug, of course, but it’s the worst that springs to mind.

I don’t mean to come off as picking on one game or another. The examples I’m using are just because they are the most recent ones I’m familiar with. Assassin’s Creed: Unity was a mess. Fallout 4 is in no way that bad. But I can’t help but compare how we treat some games versus others when it comes to mistakes. I get the impression that we give a wider berth to some dev houses and not others.

So, why is that? Am I completely missing the mark?

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