Best Game Soundtrack of the Year

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I have to put in some more time on Monaco: What’s Yours Is Mine to really get a good sense of it, but so far I’m lovin’ it. It’s been in development for years by Andy Schatz and his Pocketwatch Games: a team smaller than the one responsible for the credit scroll in Bioshock Infinite. It has a handcrafted feel, full of the kind of detail and personality that’s only possibility from a small team of developers.

The game is a candy colored caper movie with a Pac-Mac/Frozen Synapse style to it. Watch the trailer to get an idea of how it plays, but for this post I want to point you at this link for the soundtrack by Austin Wintory.

Wintory already has one Grammy nomination to his credit for his soundtrack to the game Journey, and his ragtime-style silent-movie score for Monaco should net him a second. I tweeted about it to Joseph Susanka, who declared that he had now found the soundtrack for the rest of his life. Play the title track while you’re doing anything–say, washing the dishes–and all of a sudden you’re Douglas Fairbanks. It’s just a whole lot of fun, particularly if you’re a fan of silent film.

You can buy it straight from the composer for $6, or I also found it streaming on Rdio.

UPDATE: Austin Wintory tagged me on Facebook to bring my attention to this offer, which includes the soundtrack and an additional collection of music inspired by the game for only $9 total. And it has a great commercial:

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K-tel, eat your heart out.

 

NOTE: Posts are going to be short and scattered as I finish my semester and take finals. Should be back on schedule soon. 

About Thomas L. McDonald

Thomas L. McDonald writes about technology, theology, history, games, and shiny things. Details of his rather uneventful life as a professional writer and magazine editor can be found in the About tab.

  • http://www.parafool.com victor

    I’ve been reading nothing but good things about this game and am going to have to check it out. I’m a big fan of games with stand-out soundtracks.

  • Theodore Seeber

    Why is the graphics 8 bit pixelized? In this day and age?

    I miss the old early 1980s video game and computer sound processors- like on the Commodore and TI and Atari computers where a couple hundred bytes of memory were all you had to store a repeating song. You can do a lot in 256 notes.

  • Erika

    Ohmygosh, you made a post about Austin Wintory’s music! *fangirl spasm* I am a huge fan of Austin Wintory and his Journey soundtrack, which is achingly beautiful (as is the game), so I look forward to checking the Monaco soundtrack out.


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