#Gamification at #CanvasCon


Join me and my colleagues at Gen Con Trade Day this year (and hopefully each year to come, if I have my way) to explore how these insights apply specifically to the realm of higher education!

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  • John MacDonald

    I always thought playing Dungeons and Dragons was a good “analogy” for the educational process – especially trap rooms where you have to question all your assumptions and explore all possible options (no matter how unlikely) to escape. I also think having scored debate games are interesting where the students don’t get to choose which side they have to defend.