The fact that video game industry revenue has surpassed $19 billion dollars and that one on-line game commands a following of over 8 million people certainly constitutes a phenomenon. Yet until recently, few scholars, and even fewer theologians, have taken the initiative to critically engage the medium. Far more prevalent are the critics who either primarily focus on a game’s entertainment value (which essentially serves retail) or those critics who bemoan the presence of sex and violence in increasingly graphic... Read more














