Sci-Fi, Superhero, Game, and Cinematic #CFP Round-Up

Sci-Fi, Superhero, Game, and Cinematic #CFP Round-Up June 22, 2019

So many calls for papers came to my attention, that I thought it better to gather them in a blog post than to circulate them separately on social media. But first, a few links that are also germane to this topic. Let me start with one about Octavia Butler, since today would have been her 72nd birthday:

The Grand Cultural Influence of Octavia Butler

Now here are some more links to articles related to the topics of the numerous calls for papers that you’ll find still further below in this blog post.

Science Fiction and the Para-Religious

Gaming documentaries

Local NZ Comic Retailers

Faith, Hope, and Love in Daredevil: Born Again

What science fiction will next be science fact?

If gathering together as many calls for papers as I have included below is not in fact useful to anyone, please do let me know, and I will either simply share them via Twitter/Facebook/LinkedIn, or in separate blog posts, from now on. There’s no point in sharing these in this way if it doesn’t achieve my purpose in doing so, which is to help fellow academics find out about conferences and edited volumes that they might like to contribute to!

Now (finally, I hear you say) for those calls for papers. Given that I started with Octavia Butler and a collection of tributes to her, let me start the collection of calls for papers by linking to one about Afrofuturism. The others are:

Call for Papers: Jinn and Comics

Also of possible interest:

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  • John MacDonald

    I made the mistake of picking an Anti-Paladin character class once and my DM made me pay the price for it, lol. I couldn’t even get shop owners to sell me items!

    • Illithid

      This is why evil characters should be skilled liars. A good reputation is even more important for a villain. Or, y’know, just max out Intimidate.

      I loved this line from Pope Leo XIII in one of the linked articles: that ‘Americanism’ includes “…the assumed right to hold whatever opinions one pleases upon any subject and to set them forth in print to the world.” Yup. That’s us. Sorry, not sorry.

      • John MacDonald

        Once, I created a lawful good Monk character, and I didn’t specify after generating him that I bought him clothes, so my DM made my Monk do the entire first adventure naked, lol. My DM was a bit of a d*ck, lol.

        • Wouldn’t a lawful character always follow laws concerning indecent exposure?!

          • John MacDonald

            My DM realized I didn’t buy clothes when the adventure was underway and we were out in the wild where there were no clothes to buy. I should have pointed out to him, like you said, my character would obviously have needed clothes because of his alignment. It didn’t occur to me, lol.

          • It sounds like you must have done something chaotic evil to this DM in a previous adventure.

            Did other players specifically indicate that they had purchased clothes?

          • John MacDonald

            My DM was actually always creatively inserting things like that into the story line – one of the reasons we liked his adventures so much.

            The other players were veteran characters that already had all their equipment. I created the Monk because my character had died on the previous adventure.

          • arcseconds

            I despise this kind of game-mastering, which sacrifices verisimilitude and enjoyment to pedantry and book-keeping.

            Reminds me of the beer mug paladin:

            Harris was the one to point out that the party was not entering a room,
            there was no change in scenery to prompt making the check. Harris then
            asked rhetorically, “Am I supposed to roll a Spot check each time I take
            a step?”

            Leo did not even flinch or pause when he replied, “Yes.”


          • John MacDonald

            I grew up playing the Gold Box D &D games on my C64 where every step could reveal something important. My favorite incident of that is when the game hinted that if you had spells/potions, it might be a good idea to use them before going through a certain door. In fact, The Beholder Corps was behind the door, so if you didn’t have and use The Dust of Disappearance before you went in, you were dead. I think they did things like that to sell clue books and walk-throughs for the video games. Still, those gold box games were among my favorites from childhood!

            Also, we were talking about Heidegger before. If you or anyone is interested, here is the free audio lecture course the late, great Hubert Dreyfus did for Heidegger’s “Being and Time.” He does a commendable job of explaining a notoriously difficult text:

          • John MacDonald

            One player I just found online summed up the battle in this way:

            On my return to the tower, I had one last major battle left to fight, and boy was it a tough one. Did it look like I had trouble with those three beholders? How do you think I fared against 15 of them? Plus a 10 rakshasa, a 10 Drow lords, and a bunch of high-level priests?

            If you’re a CRPG character, this is when your life starts flashing before your eyes.

            The answer was about 7 seconds. Any one of these groups, in half their numbers, would be more than capable of killing me. If you think mass-damage spells would do it, think again: beholders and rakshasa are immune to magic.

            It would be a mega-geek achievement to win this battle without the Dust of Disappearance, but unless someone proves otherwise, I’m going to assume it isn’t possible. The only way I could see that you’d come close is to get your entire party around the corner and use the primitive pathfinding AI to draw them to you one-by-one. But even then, you’d have to be extremely lucky to kill each of the enemies that turn the corner before they launch a few death rays or spells at you. With 15 beholders, I can’t see how you’d avoid having your party slowly bled away.

            Viola uses the Dust of Disappearance.

            Even with the dust, it’s pretty hard. The dust keeps enemies from casting spells on you or attacking at range, but they’re still perfectly capable of hitting you with melee attacks, and the Drow lords in particular pack a wallop. I won with a lot of buffing spells, including “Haste,” lots of backstabbing, and by weakening the Drow lords significantly with “Fireball” and “Ice Storm” before I engaged them in melee (they often, but not always, resist spells). Without their spells, the rakshasa were comparatively easy. It would have been easier with ranged weapons, but when I reached this area, I barely had any ammo.

            My reward was almost 80,000 experience points per character and a huge cache of equipment, most of which turned out to be worse than I already had. I think some long swords +10 would have been in order after that battle, but the best weapon I have at this point is a +3.

            You had to save the gold box games every five steps or so because you never knew when something bad could happen.

        • Illithid

          One time in Expedition to the Barrier Peaks, our DM showed a picture of a strange round room. Detecting no traps, I ease inside to investigate… and fall 100′ into blackness, because the ‘room’ was a spaceship dropshaft with no floor. He hadn’t mentioned that, and I hadn’t picked that up from the picture. And there was an Umber Hulk at the bottom. My rogue lived, but it was still a jerk move.

          I try very hard not to be that kind of GM. Go to do something that your character would reasonably know to be idiotic, and I’ll tell you. Insist on doing it anyway, and it’s on you.