I am pretty sure I am the only person who has ever brought along William Dever’s book The Lives of Ordinary People in Ancient Israel: When Archaeology and the Bible Intersect to read at Gen Con. There was in fact a good rationale – as I mentioned previously, I have been trying to think of historical reenactment games that can convey aspects of life and history in ancient Israel.
As I read, I found myself thinking of a range of scenarios that could be useful. Dever’s book focuses on the 8th century, and a role playing game focused on ruling Judah, dealing with conflicting prophetic messages, addressing water supply and fortifications, and coping with political tensions both between imperial powers Egypt and Assyria, and also among other vassal states such as Israel and Syria.
But then what I found on p.79 really jumped out at me, given the context in which I was reading:
What Dever was illustrating was something known as Thiessen polygons, which are a simplification of the arrangement and spread that is typical between settlements of various sizes and types.
Since I was already thinking about how to use games to teach Biblical studies and other things related to ancient religious history, this not only seemed readily gamifiable, but also reminded me that simplification for the purpose of teaching is not something that only games do, but that is always part of the educational process.
The overall shape might seem reminiscent of Settlers of Catan (or Settlers of Canaan). But in fact, the action is focused within and then between the hexagons as well as along their edges. Nonetheless, I wonder whether the inventors of Settlers of Catan had ever heard of Theissen polygons. And I wonder whether those who teach about the economics and social structures of the ancient world find the Catan games teach players anything useful.
I’ll be blogging more about ideas related to the intersection of education, gaming, and ancient religion. If you have ideas, please do continue to share them here!