When Games Matter: What I Learned about Counseling from Sideway: New York

“Such counsel overwhelms people and does more harm than good. . . . Believe it or not but a well designed videogame actually brought this to my attention.”

When Games Matter: Controlling Horror in the Rise of Nightmares

“. . . there is very little in our lives that we have complete control over and yet the consensus on control in games is that the gamer should always be in charge.”

When Games Matter: Leedmees, Kinect, and Creativity

“Leedmees requires patience, foresight, balance, and teamwork. Its a game of both body and mind.”

When Games Matter: Kinect, Community, Ninjas, and Fruit

“Cultivating community takes many shapes–I never would have thought it would involve furiously chopping digital fruits.”

When Games Matter: Deus Ex and Its Dirty Trick

“. . . the more heavily a game relies on story, the more careful that game should be in raising the bar when it comes to skill.”

When Games Matter: Civilians in War Games

“… games like Battlefield play like just another shooter where war is fun. To me that is more tragic than what Battlefield is “shielding” the player from.”

When Games Matter: Choice and Boss Battles in Deus Ex: Human Revolution

“For a game predicated on choice to remind me that choice is a privilege seemed important, necessary even.”

When Games Matter: Human Revolution and Flawed Design

Is there a time when a design choice in game nearly ruined the experience for you?

Virtual Scapegoats: Getting to the Truth About Videogame Violence

Are videogames to blame for our violent tendencies?

When Games Matter: Trauma, Art, and Learning Empathy

“I felt for her loss, I felt I understood her pain and wanted to help her.”