"It's about important stuff!" "No, it's about shooting people in the face"

I like Bioshock a lot, but Jean-Paul LeBreton (ironically, the lead level designer of Bioshock 2) makes a good point:

The problem is that the better versed you are in game conventions, the easier it is to separate the core mechanics of a game from its fiction and theme, and thus say that a game like BioShock is a meditation on free will, the dangers of ideological extremes, and whatever else… despite the fact that you spend about 90 percent of it shooting people in the face.

The world can see this disparity more clearly, ironically by virtue of being less game-literate.

via GameSetWatch – Opinion: The Breadth Of Game Design.

About Richard Clark

Richard H. Clark is the co-founder and editor-in-chief of Christ and Pop Culture. He has a Master of Arts in Theology and the Arts from the Southern Baptist Theological Seminary. He lives in Louisville, Ky. He is also the managing editor of Gamechurch and a freelance writer for Unwinnable, Paste, and other outlets.
E-mail: clarkrichardh [at] gmail [dot] com.
Twitter: @deadyetliving