What Type of Witch Are You?

What Type of Witch Are You? August 8, 2018

What Type of Witch are You?

Moon witch? Forest Witch? Bone Witch? Which witch are you? I was thinking about the types of magic, the types of lore, and the types of devotion earth-honoring and deities-relating folks engage in. I think of them as moon, forest, and bone domains. Inhabited by Moon, Forest, and Bone witches. Then I realized that I’d developed this idea before… for a game!

Moon, Forest, or Bone Witch? Which are you?

The latest D&D players handbook includes the “Warlock” class (a class is a sort of profession for your player). Anyone who has been in Paganism or earth-honoring spirituality probably knows that the word warlock means oathbreaker and we usually use ‘witch’ instead. (Yes, there are male witches.) The D&D warlock also is described as using “pact magic” which I imagine is reminiscent of the “pact with the devil” ideas made up by the medieval witch hunters.

So I created an alternative D&D class called Witch. As I mapped out the skills the witch would have I realized that I could easily conceive of three types of witches. Astral, Green, and Blood.

Astral Witches

Portrait of Don Crosby as Merlin from Camelot by Douglas Baulch, Melbourne 1963
“Astral Witch” Don Crosby (Merlin) by Artist  Douglas Baulch CC 3.0

Astral witches are tuned into the planetary movements, the cycles of the seasons and the rotation of the earth. They derive their game powers from sunrises and sunsets, moon phases and astronomical events. They might be tarot card readers, astrologers, temple priest(esse)s or open ritual leaders. Moon witches, or Sun witches, or star witches are tuned into time and able to navigate by the stars. Astral witches are sometimes called wizards or sages and are wise about the timeless aspects of living – ethics, meaning, the rise and fall of civilizations. You find astral witches in urban contexts.

Green Witches

George Casely uses a hazel twig to find water
“Green Witch” George Casely uses a hazel twig to find water by Ministry of Information Photo Division Photographer, IWM Non-Commercial License

Green witches derive their game powers from plants and the earth. They have a relationship (similar to druids in the game) to the land where they live and move. Like hedge witches of old, they can be healers, students of weather and growing things, and good cooks. Villager seek out earth or land witches for help with gardens, children and love. You’ll find green witches affiliated with rural communities.

Blood Witches

Blood witches derive their game powers from their own (or others) lives, bodies, bones and blood. They, like ancient shamans, interact with the ancestors of a person and the spirits of animals. Like tribal priests throughout the world, they are wise about death, about the inner world, and are advisers to clans and tribes. Blood and bone witches, or shamans, might be birth midwives and death midwives and facilitate small community ritual. Blood witches affiliate with peoples, tribes, and families.

“Bone Witch” Last Tuvan shaman. Taken 1 week before her death. by David Baxendale. CC BY-ND 2.0

Finding Your Type

Did you recognize any witches in your own life in these descriptions? Unlike D&D, in real life we can experience the wisdom of any of these three domains. We can  embrace the spirit of Astral witches and work the magic of prophecy, warning people of the ethical errors of empire. As midwives, village healers, and caretakers of the community we can work the magic of herbal healing, whether it be through a cup of white willow bark tea for a headache or a cup of tea and conversation for a heartache. Like shamans we can work the magic of soul retrieval, reminding the community of their best selves, calling folks in, and singing the songs that remind us of our ancestors’ gifts. All of us can do community ritual honoring the changing of the seasons, celebrating birth and mourning a death together and we can do private candle magic ceremonies to mark our own life milestones, aspirations, bondings, and bindings.

Photo Composite. Free from Pixabay.

My spiritual type has shifted over the years. I teach a class on spiritual types that takes into account your Enneagram type, MBTI and other factors. I used to exclusively identify with the green witch These days I’m resonating with the astral and blood witches as well. It might be age related, life phase related: moving from the immediate and practical, to the concerns of the public sphere, and finally, to the concerns of legacy and heritage. It might be that someone is authentically called to one type. Certainly I’ve seen young blood witches and old green witches. Or it can be something someone dances through all your life.

Yes, you might even relate the astral witches to the priests and prophets, the green witches to the cunning men and cunning women, and the blood witches to the shamanic practitioners.

Was this enough to get you thinking about which witch is alive in your soul right now?

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  • maggiebea

    What a lovely idea! I find myself using skills from all three types, but not fully embodying any one of them. How lovely to see them in gaming! … and how weird that the term ‘Warlock’ seems to get bandied about so casually.

  • Falkenna

    I have to confess I went into this article expecting pop shallowness – and in a sense, it is a bit of fun, because most of us are likely to use bits of all of them. But it actually related to some changes I’m going through, and in fact pointed out an unexpected continuity. I have always been primarily an astral witch, with a hunger for green places that is more wild than domestic green-witchery. I moved back into the country after a quarter century and had that hunger somewhat satisfied, and for the first time found myself moving *overtly* into star magic (alongside my deep love of wild places and some attempts to make practical domestic use of it all). Thank you for this, it was helpful.

  • Widuran

    Witches have been seduced by Satan. Flee evil and come to your heavenly Father and become Saved in Christ Jesus

    John 3:16-18
    16 For God so loved the world that He gave His only begotten Son, that whoever believes in Him should not perish but have everlasting life. 17 For God did not send His Son into the world to condemn the world, but that the world through Him might be saved.

    18 “He who believes in Him is not condemned; but he who does not believe is condemned already, because he has not believed in the name of the only begotten Son of God.

    New King James Version (NKJV)

  • Robert Goode

    Kindly sod off, dear.

  • Widuran

    The truth will set you free dear

  • The Alchemist’s Daughter

    I can relate to the shift from one to another. Lovely thanks!

  • The Alchemist’s Daughter

    But we are free. 🙂

  • Widuran

    Are you really free?

  • You are very welcome. I’ve become an enthusiastic advocate of knowing what “hat” I’m wearing at any given moment. Helps me know how I’m narrowing my perspective, and broadening it, what skills will be most in flow with what I’m doing, and so much more. Glad this connected with you!

  • I’m so glad you took the risk and read my humble offering. Glad you found it to be fun. I did laugh when I realized I was using ‘serious’ spiritual concepts to build a game structure. LOL But it was fun and useful to me to reflect more deeply on that. WILD Green Witchery. LOVE THAT! Yes, the “wood nymph”/tree hugging/wild-crafting/immersing into the dangerous and beautiful and sacred nature… So much there! thanks for re-orienting me to that aspect! Would love to hear more about the star magic. Is that astrology? Or something else? Blessings, Amy

  • Hi Maggie,
    THANKS! Yes. I was quite disappointed that the D&D creators allowed that to happen… though… they draw from ALL mythologies, and the mythology of the witchhunters is indeed a “mythology”… Blessings! Amy

  • Falkenna

    Re-reading, I can’t believe I used “witch” to describe myself, that’s a first, but I am a Pagan magic-user, so the lines do get thin! I’m glad the “wild” rang a bell. The star magic is still very much forming, and was triggered by Gordon White’s Star.Ships, where he seeks out a possible very ancient civilization, whose advanced global navigation was made possible by advanced star knowledge – which was then spread all over the world. Not as flaky as some of his sources, and I’m looking into the theory further. But magically, it makes Sirius and Orion pretty much the most ancient and universal objects of worship (along with the sun and moon, of course). Nut and her protection of the dead (ancestors, and also some protection from death) are coming into it somewhere. Work in progress.