17th-Century Wind-Up Drinking Robot Goddess Game

It’s like a Mad Libs of awesome:

It turns out our modern drinking games are weak sauce compared to how European aristocrats partied in the 17th century. Today it’s often about how many shots you can handle in under an hour or what word will signal a waterfall on the latest Bachelorette. Back then, it was apparently about mechanical, heavy, often pointy, and usually animated objects that carried a ton of booze.


“Welcome to Gibtown, The Last ‘Freakshow’ Town in America”: The Guardian
“Should I Attend the Wedding of a Gay Friend or Family Member?”: Now open to non-subscribers
“Icons in Transformation”: Ludmila Pawlowska
Beyond Sexual Identity: Not Whether But How
About Eve Tushnet